sphere3d Posted January 27, 2010 Share Posted January 27, 2010 (edited) When i try to offset an ellips (made by ellipse by box tool) which has been rotated, it seems the duplicate is not excact a smaller version of the original.... it looks like an alien....how to overcome? Robert Edited January 27, 2010 by sphere3d Quote Link to comment
michaelk Posted January 27, 2010 Share Posted January 27, 2010 Setting aside the when-is-it-an-oval-and-when-is-it-an-ellipse discussion for a second... And ignoring the rotation issue... I have noticed (in VW 2010) that the offset tool, when applied to the inside of an oval/ellipse, shrinks the semi-major axis slightly more than the offset value. The major axis shrinks the expected amount. When applied to the outside of the oval, both the semi-major and major axes have the expected values. That may be what you are seeing... This might be one way to overcome: Temporarily rotate the oval horizontal, duplicate, enter the new height and width values in the OIP, rotate back... michaelk Quote Link to comment
sphere3d Posted January 28, 2010 Author Share Posted January 28, 2010 Well, setting aside when-it-is-an-oval-and--- discussion: Still the problem remains when the offsettool is used on a rotated oval, i will not get a smaller rotated oval but a polyline (some are bezier, some are spline based) with a wierd shape. So why is this? And using values is nice, but needs calculation.... Anyone from Nemetschek?? Robert Quote Link to comment
michaelk Posted January 28, 2010 Share Posted January 28, 2010 That may be a version 12 thing. In 2010 the offset of an oval is always an oval. michaelk Quote Link to comment
MullinRJ Posted January 28, 2010 Share Posted January 28, 2010 In VW 12, rotation of Rectangles and Ovals always creates a Polygons and Polylines, respectively. So, before you use the Offset tool, you are working with an approximation of the Oval made of Bezier segments. Rectangle and Oval rotation wasn't fully implemented until VW 13 (2008) Raymond Quote Link to comment
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