Hunter B Posted January 12, 2010 Share Posted January 12, 2010 I tried to export a VR object that you can control. But after I exported the "VR OBJECT" I open the file to test it and it's a movie that runs at super speed. How do I get the object to behave like I know it does in VW12.5? Quote Link to comment
Hunter B Posted January 12, 2010 Author Share Posted January 12, 2010 OK,... so I found that my file was opening in Media player and not quicktime... but here is a new problem... I open it in Quicktime and get a -108 unknown error occured....anybody have a clue as to why? or what? Quote Link to comment
islandmon Posted January 27, 2010 Share Posted January 27, 2010 Which version of Quicktime ? Quote Link to comment
Guest benrudgers Posted January 27, 2010 Share Posted January 27, 2010 (edited) Quicktime VR objects do not work with 64 bit versions of quicktime. This includes 64 bit versions for windows and the new 64 bit QuicktimeX on the Mac. On windows, VR models can be verified inside a 32bit virtual machine which has quicktime. On Mac, Quicktime 7.? can be loaded. Edited January 27, 2010 by benrudgers Quote Link to comment
david on orcas Posted February 27, 2010 Share Posted February 27, 2010 I just noticed the same problem. On a Mac, I can operate the VR object with Quicktime 7.6.4 (Leopard) but not Quicktime 10.0 (Snow Leopard). Makes it hard to circulate VR objects to clients who by default might be running 64bit Quicktime. Does Tech Support have any thoughts? Thanks. Quote Link to comment
Pat Stanford Posted February 27, 2010 Share Posted February 27, 2010 This is not an official NNA Tech Support forum. If you want their opinion the best way to get it is to email tech@vectorworks.net or even better, call them and ask. Quote Link to comment
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