Keith W Posted January 5, 2010 Share Posted January 5, 2010 I have a problem and a probable bug that I haven't seen before. I've created several custom-projection sheet-layer viewports of a fairly simple 3-D model of extruded solids. 1) When I "background render" the viewports in Open GL, they come out bitmapped at fairly rough resolution. No changes in resolution settings that I can find improves that: not those accessed through the OIP, or Prefs. The viewports are fairly small scale, 1/16", but I can't imagine that makes a difference? 2) The apparent bug occured when I decided to foreground render hidden line on top of the Open GL. It came out with a black background, which I could not figure out any way to get rid of. When I returned to just Open GL, the black background remained, and all my efforts have not gotten rid of it. Any thoughts are appreciated, thanks. Quote Link to comment
Oyvind Posted January 5, 2010 Share Posted January 5, 2010 Hi 1) The resolution of sheet layers is set in the organization window. Default is 72 dpi. 2) Sorry, I don't have any suggestions on this. Quote Link to comment
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