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What are the best render app for Vectorworks?


Acadia

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I know it has been debated a lot in the past.

I am at a point where I feel that the VW built in rendering options including Radiosity aren't good or quick enough for what I need to do, a lot of residential presentation work.

So in the past I've exported even to Bryce 3D etc. But again, any edit is a pain. Is there something that has a plug in and can accept VW? Is Cinema 4D good enough in your opinion?

Thank you

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it depends on what you want to achieve,

how much time you've got to do it, and

how much you want to spend

i would suggest artlantis is next

best for speed, quality + integration

with VW

C4D + maxwell appear to be more

powerful + "accurate" but i don't

have working experience with them

so can't comment on how well they

integrate with VW + how easy they

manage + apply your material library

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  • 2 weeks later...
Thank you guys, so Artlantis will update to the changes done in VW?

Sure, whenever you re-import the VW file.

That's one of the reasons I went away from Artlantis.

Even though there is a plugin for Artlantis / VW, I found revising a rendered model to be a drag.

Also, At the time I was using Artlantis, one had to adjust light sources one at a time.

It appears that Artlantis has upgraded like everyone else so my input is a little dated [like 3 years].

At least with RW the sketchy / line art options aren't "...pretty well hidden hidden...", they're out in front.

Yeah, the render engine is creaky and with HDRI scenes it can take a while, but for work flow, VW/RW still works for me.

Obviously, YMMV.

Good luck!

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Thank you guys, so Artlantis will update to the changes done in VW?

Sure, whenever you re-import the VW file.

That's one of the reasons I went away from Artlantis.

When I used Artlantis, only an export/update of the Artlantis-model was required. When did this change to a full re-import?

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  • 2 weeks later...
  • 1 month later...

Renderworks is a simple in app rendering solution. Yes, it is getting better, and to be honest, I use it mostly for shadow diagrams (which I would not do in C4D). What is great about it, is that with some lighting knowledge (this is what I am lacking in, and what I am currently reading up on), you can do it all in VW. This is a great way to get started. Our office uses it extensively for montages. What it cannot do is full cinema quality photo realism which I am personally pursuing, but it seems to be able to get close. Have a look at the Renderworks examples on Nemetschek's website.

If Nemetschek makes C4D, why can't RW just be improved? Architectural process is iterative - the scheme needs to be constantly worked and reworked, analysed, presented, presented again, etc in one program.

Nemetschek has a wide base of users. To simply say that they should just roll all of their knowledge into all of their apps is short sighted. VW is already used by a massively wide spectrum already. It does certain things, other apps do others.

What you have to realise is that high end photo reaslism cost time, money & skill. The Avatar movie cost $600 million for a good reason. It takes highly specialised people to do this work at a very high level.

Assemblage - Have a look at the ArchiCAD workflow movie at Maxon's C4D architectural edition website. The workflow for VW is very similar. The VW file can be progressively worked and updated in C4D without losing all of your work in C4D each time you reimport the base file.

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