Dieter @ DWorks Posted December 10, 2009 Share Posted December 10, 2009 Hi, I put textures on my walls. I have walls on multiple layers. When I render the building (all layers) I got the textures, but you can see where each layer ends/begins because of the texture alignment. So I want to shift the texture of the walls. But whatever you fill in at the vertical position, they don't move up or down. This works with regular 3D objects, but the walls don't take those info in them. How can I solve this to have good mapping of the textures so that the building looks clean? Quote Link to comment
CipesDesign Posted December 10, 2009 Share Posted December 10, 2009 In the OIP, Render Tab, there is a check box "Use World Z for Origin". If you apply that to all the walls on al the layers you should get what you're after. See attached. Quote Link to comment
Dieter @ DWorks Posted January 4, 2010 Author Share Posted January 4, 2010 I checked the option, and it's not working. Can there be something else wrong? Quote Link to comment
CipesDesign Posted January 4, 2010 Share Posted January 4, 2010 Did you check it for every single wall in the file?? Did you re-render? Did you double check to make sure that walls above are EXACTLY aligned with walls below? Quote Link to comment
MKingsley Posted January 5, 2010 Share Posted January 5, 2010 You may have done this already but I've been caught by this before. When you're changing the mapping of a wall texture, make sure the correct part of the wall (right or left) that you want changed is selected before changing the mapping for that side. Quote Link to comment
Dieter @ DWorks Posted January 5, 2010 Author Share Posted January 5, 2010 You may have done this already but I've been caught by this before. When you're changing the mapping of a wall texture, make sure the correct part of the wall (right or left) that you want changed is selected before changing the mapping for that side. That was the problem, thx. I wonder wy Overall doesn't apply to all sides? Quote Link to comment
CipesDesign Posted January 5, 2010 Share Posted January 5, 2010 Once "Left" (or any particular part of the wall) has been changed to a setting of its own, then making it conform to "Overall" requires the user to change the pulldown of that particular part to "Revert to Overall". I have always found this totally unintuitive and frustrating, and have fought with with it many times, especially in files received from colleagues. In my own files I try very hard to predefine my walls (or at least the exterior walls) by class so that I can quickly and easily change their textures/colors with a single action (eg: class definition). Quote Link to comment
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