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Extra lines in OpenGL

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I'm getting these extra lines appearing where they shouldn't when I have "draw edges" selected for the OpenGL options. These are simple extrudes, and playing with all the other options (anti-aliasing, detail levels, quartz, line render smoothing angles, 3D conv. res.) doesn't change anything.

Has anyone seen this before? This a new file generated in VW2009

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Thanks for the verification guys.

I think I'll stick with the slicing/extrude method rather than subtracting solids which I'm guessing would result in more bloated file sizes. I don't like OpenGL as a presentation type anyway, it's more useful for quick visualizing for me during the design process.

Has this been submitted as a bug yet by anybody? NNA? It sure seems like one.

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