JMRoth Posted December 9, 2009 Share Posted December 9, 2009 Is there any correctable reason that, when I'm generating an animation, the Time Remaining keeps increasing and increasing? Last night I set up a render to run overnight. When it started, it projected ~7 hours; 4 hours later, it was projecting 13 hours to go, and this morning, after 13 total hours of rendering, it had rendered less than 1/3 of the animation, and said it had 22 hours to go. I need to know whether these things will ever, in fact, finish. I've cut it down from about 1300 frames to 283, but I still see the Time Remaining creeping up with each additional rendered frame. PS - I know this isn't a great rendering machine, but that doesn't explain never-ending renders. Quote Link to comment
grant_PD Posted December 9, 2009 Share Posted December 9, 2009 I would bet that it's taking into account memory usage and available physical disk space for paging. Quote Link to comment
bcd Posted December 10, 2009 Share Posted December 10, 2009 Did the hare ever catch the tortoise? I think you can safely quit, simplify the scene somehow, restart your computer and re-run the animation and have a result long before the current process will be 50% completed. Are there repeated objects you can convert to symbols? Are there small parts that can be eliminated / or have their classes turned off? Are there curves / circles extrudes / sweeps that can be generated by short sided polygons? eg. a dodecagon for a circle. Can you eliminate reflectivity of some surfaces, transparency? Can you reduce the number of lights? ..... 283 scenes really isn't that much. Also - and I'm not sure of this, but I have a feeling that setting to Never VW>Preferences>Retain Rendered Model will also help. Quote Link to comment
JMRoth Posted December 11, 2009 Author Share Posted December 11, 2009 OK, thanks for the tips. In the end, I resorted to OpenGL rendering (I hadn't realized at first that, with appropriate OpenGL prefs, you can get decent results) at good speed. I don't think I knew that symbols render faster than groups, and I'll have to test a few other of those things. But I'll tell you what - it was a pretty simple model - I'm not sure there were any curved objects. And my hard drive has 10s of GB available. Anyway, thanks again. The client was pleased. I think my procedure - at least until I get a good rendering machine - will be OpenGL walkthroughs supplemented by top-notch fixed view RW renders. 1 Quote Link to comment
bcd Posted December 12, 2009 Share Posted December 12, 2009 Glad you got it done & happy client! Quote Link to comment
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