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point source not casting shadows


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I am designing a set where I wanted a light source inside a cellar, making the whole cellar glow from inside and light coming out small barred windows.

I have lit the set generally with some spots at low level, and they are casting nice shadows everywhere. I put a point source of light in the cellar to give it a radial source, but the whole set now lights up, as if there were no walls or anything in the way of the light source. I checked "Cast shadows" in the light source but it doesn't help... what gives? Do point sources ignore objects for some reason?


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