drmdzh Posted December 1, 2009 Share Posted December 1, 2009 I am designing a set where I wanted a light source inside a cellar, making the whole cellar glow from inside and light coming out small barred windows. I have lit the set generally with some spots at low level, and they are casting nice shadows everywhere. I put a point source of light in the cellar to give it a radial source, but the whole set now lights up, as if there were no walls or anything in the way of the light source. I checked "Cast shadows" in the light source but it doesn't help... what gives? Do point sources ignore objects for some reason? thanks Quote Link to comment
michaelk Posted December 1, 2009 Share Posted December 1, 2009 Are your walls VW walls or other 3D geometry? Do they have a texture? If so, make sure the wall textures are set to cast (and probably receive) shadows. hth michaelk Quote Link to comment
drmdzh Posted December 1, 2009 Author Share Posted December 1, 2009 thanks, the walls are 3d objects, extruded from 2d objects. All have texture, and yes, set to cast and receive light. Like I said, they see to cast shadows from spot sources, just not from point. Quote Link to comment
michaelk Posted December 1, 2009 Share Posted December 1, 2009 Are you sure you don't have an extra light above? And the point source is at the right height? If you turn off the point source, does everything go back to normal? Is it possible that the layer ambient light go turned on? michaelk Quote Link to comment
drmdzh Posted December 2, 2009 Author Share Posted December 2, 2009 I think it was a glitch. I re-did all the textures on the walls and it worked. Thanks for the advice, I wouldn't have thought of checking the textures. Quote Link to comment
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