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michaelk

Surprising fill colors

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Can anyone tell me why these two symbols are different colors in Open GL, but the same color in Final Quality Renderworks?

One symbol is a mirror of the other symbol.

How can I get the mirrored symbol to be the same color in Open GL?

thanks in advance

michaelk

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Not sure what's going on but I took the Grate 2, which is a symbol within a symbol and converted to group. It now renders correctly in OpenGL. I then created a new symbol and it also rendered correctly. Did you mirror the original symbol(Grate 2)before or after you create the new symbol(Grate 2)?

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I created the Grate 2 as a mirror of the Grate 1 symbol. That way any changes in the grates only have to be done in Grate 1 - Grate 2 will automatically update.

It's curious to me that the colors look ok in final quality renderworks, but not in Open GL...

Thanks, Ray

michaelk

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It is curious, I think the order that you created in has an effect.

You don't need to create another symbol, the original symbol will mirror and have the behavior you want.

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That was the first thing I tried. It almost works, except for inserting into a wall.

Mirroring a symbol inserted into a wall doesn't insert the mirrored duplicate into a wall.

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I see. Try convert to group then create a new symbol, it worked for me. BTW, you need to render in another mode then go back to OpenGL or you can't see the change.

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If I don't figure it out, that's what will probably happen. Unfortunately, converting to a group breaks the link between the two symbols...

It's not impossible to work around. Just curious why the color changed...

michaelk

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Convert to group without converting sub objects, you will still have the original symbol, then make a new symbol. It worked for me to render correctly in OpenGL. Or just mirror the original symbol before you make it a new symbol.

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