michaelk Posted November 22, 2009 Share Posted November 22, 2009 Can anyone tell me why these two symbols are different colors in Open GL, but the same color in Final Quality Renderworks? One symbol is a mirror of the other symbol. How can I get the mirrored symbol to be the same color in Open GL? thanks in advance michaelk Quote Link to comment
Ray Libby Posted November 22, 2009 Share Posted November 22, 2009 Not sure what's going on but I took the Grate 2, which is a symbol within a symbol and converted to group. It now renders correctly in OpenGL. I then created a new symbol and it also rendered correctly. Did you mirror the original symbol(Grate 2)before or after you create the new symbol(Grate 2)? Quote Link to comment
michaelk Posted November 22, 2009 Author Share Posted November 22, 2009 I created the Grate 2 as a mirror of the Grate 1 symbol. That way any changes in the grates only have to be done in Grate 1 - Grate 2 will automatically update. It's curious to me that the colors look ok in final quality renderworks, but not in Open GL... Thanks, Ray michaelk Quote Link to comment
Ray Libby Posted November 23, 2009 Share Posted November 23, 2009 It is curious, I think the order that you created in has an effect. You don't need to create another symbol, the original symbol will mirror and have the behavior you want. Quote Link to comment
michaelk Posted November 23, 2009 Author Share Posted November 23, 2009 That was the first thing I tried. It almost works, except for inserting into a wall. Mirroring a symbol inserted into a wall doesn't insert the mirrored duplicate into a wall. Quote Link to comment
Ray Libby Posted November 23, 2009 Share Posted November 23, 2009 I see. Try convert to group then create a new symbol, it worked for me. BTW, you need to render in another mode then go back to OpenGL or you can't see the change. Quote Link to comment
michaelk Posted November 23, 2009 Author Share Posted November 23, 2009 If I don't figure it out, that's what will probably happen. Unfortunately, converting to a group breaks the link between the two symbols... It's not impossible to work around. Just curious why the color changed... michaelk Quote Link to comment
Ray Libby Posted November 23, 2009 Share Posted November 23, 2009 Convert to group without converting sub objects, you will still have the original symbol, then make a new symbol. It worked for me to render correctly in OpenGL. Or just mirror the original symbol before you make it a new symbol. Quote Link to comment
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