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Looking to create a texture that could represent light


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What do people here think might be the best approach to making a texture that represents the led's. We have this flat panel led fixture I am trying to create in a rendering. I have drawn it and drawn in each node. It looks good and accurate, but if I drop a few of these in a drawing it gets kinda crazy slow.

What I am looking for is 18"x18" of flat area that has 12 high by 12 wide of white led's. Just little 5/8" or so circles that can kinda represent where the light is coming from.

Curious to know what might be the best way to make this as a texture or something.

Matt

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Try the solid polka/polka* shader with suitable reflectivity settings. You can either mask the background colour or have an additional object with subtracted holes over the top.

Alternatively an extrude with 5/8" subtractions and a white 3d poly with suitable reflectivity settings set back from the extrude face would work.

If memory serves, creating the unit as a symbol before duplicating will cut down on performance loss in both navigation and rendering.

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