Bruce Kieffer Posted July 13, 2009 Share Posted July 13, 2009 How do I set these attributes on a door symbol? I want the casings, jam, and flat door to be wood. So far I see nothing about casings as a part of the door symbol. Quote Link to comment
CipesDesign Posted July 13, 2009 Share Posted July 13, 2009 Select the Door (or Window); click Settings; Go to the "View" tab (see "picture 2") and then select the part you wish to control in the pulldown (the example shown is with "Int. Rail/Stiles") and then assign it to one of the (horrible and hated) "Style Classes". THEN you need to go into the "Edit Class(es)" dialog (see "picture 3") and assign the desired attributes and textures to the Class. Don't forget to check the "Use at Creation" box! NOTE: I don't know anyone who thinks this is intuitive. But as far as I know the Style Classes are here to stay, so we all have to learn to live with them. On more complex projects I usually keep a cheat sheet for myself to help remember which Style is which... Quote Link to comment
Bruce Kieffer Posted July 14, 2009 Author Share Posted July 14, 2009 Thanks. I have to mess with that. I don't see any casings on my doors and windows. How do I add them? Quote Link to comment
CipesDesign Posted July 14, 2009 Share Posted July 14, 2009 Select the door or window then look in the Object Info Palette where you will find a whole bunch of parameters to set. (eg: Ext Trim; Int Trim; Jamb; etc., etc.) [see attached image] You can also access all of these and more by clicking the "Settings" button... Quote Link to comment
MKingsley Posted July 14, 2009 Share Posted July 14, 2009 NOTE: I don't know anyone who thinks this is intuitive. But as far as I know the Style Classes are here to stay, so we all have to learn to live with them. On more complex projects I usually keep a cheat sheet for myself to help remember which Style is which... At the risk of a hijack here, I must say that I find this issue completely maddening. Is it really that hard to handle classes like Julian Carr's WinDoor plugin? Quote Link to comment
brudgers Posted July 14, 2009 Share Posted July 14, 2009 That's one thing I'll say about AutoDesk. They'd have bought out windoor and incorporated it into their product or they'd have come up with something better. But regardless of how they handled it, they wouldn't keep shipping something clearly inferior. Quote Link to comment
islandmon Posted July 14, 2009 Share Posted July 14, 2009 I ... like totally... understand the logic behind the unnerving 'Style Classes' , but question their use-ability, too. Being a mere mortal ... it seems that cribbing notes for all the various PIO>ClassStyles significantly negates their transportability & archival value. Since VW is unable to handle 'Style Classes" in a user friendly manner ( for script compatibility reasons ), it might be beneficial for VW to handle the ClassObjectID# as usual... but then pass the descriptors off to the OS. Whereby the User can assign NameStrings via a standard OS driven #Includes file symbolically linked to the document. This 'hybrid' would also allow export options to include the User assigned class names & attributes while providing a text-editable import-able list for all future projects and scripts. Quote Link to comment
Bruce Kieffer Posted July 14, 2009 Author Share Posted July 14, 2009 Select the door or window then look in the Object Info Palette where you will find a whole bunch of parameters to set. (eg: Ext Trim; Int Trim; Jamb; etc., etc.) [see attached image] You can also access all of these and more by clicking the "Settings" button... Beautiful! Got most of this now. As you can tell, I don't do this house drawing stuff often. Two more questions, please see the attachments. When rendered hidden line (door.pdf) the door leaf shows as a double thickness. Look at the open door at the left. Why is it a double thickness? And when RenderWorks rendered (door2.pdf), it appears as though there's a threshold under the open doors. I have that set to no threshold, and the heights of all the objects are correct at 0". Quote Link to comment
brudgers Posted July 14, 2009 Share Posted July 14, 2009 OK, I don't know why nobody has done this before. But Islandmon's comment got me thinking. You can override the style-XX settings...sorta' using a custom naming standard. See attached file. Using "standard naming" set the naming standard to "user 1" You will see the classes "style-1-wood" and "style-10-bronze" lised in the navigation pallet. The worksheet "classnamestandards" maps style-1 and style-10 to these respectively. The door has it's interior panel mapped to style-1 and its exterior panel mapped to style-10. And these are the options in the drop-down. In short, you can have meaningful class names appear in your drawing using a custom standard naming worksheet. The cryptic numbered classes will still appear in your materials list, but the mapping stays in the drawing and can be viewed in the worksheet. Quote Link to comment
CipesDesign Posted July 15, 2009 Share Posted July 15, 2009 (edited) Hi Again Bruce, The first issue (door showing double leaves in Hidden Line Render) is a bug. I will file it! This oddity disappears in other rendering modes (Open GL or Final Quality Renderworks). The second issue (part of wall shows under door when rendered in ) has been fixed in the latest version I think. You can fix it cosmetically by creating a very thin floor object that covers the entire floor area, thereby hiding the flaw... P Edited July 15, 2009 by CipesDesign Quote Link to comment
Bruce Kieffer Posted July 15, 2009 Author Share Posted July 15, 2009 Peter, Thanks. Quote Link to comment
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