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New to 3d Modeling. Modeling a tow along for a motorcycle.


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I am somewhat new to the 3d landscape in that I have typically worked with basic solids and now I am trying to make a tow along for a motorcycle. I have pictures of it front, back, left, top. I scaled them to be roughly the dimensions they are.

Now where I am at is figuring sense it is symitrical I would draw half of it and mirror then add the solids. I traced the top view using a polyline extruded it to a proper height then converted to nurbs surfaces and have been using my 3d reshape tool to try and reshape it.

I do not know if this is much of a question, but more advice. Does this sound like a good way of approaching this? I am finding I can get the perimiter shape pretty close, but then I try to get the top to drape over properly and after I increased the u and v degree, but there are just a lot of points. Which is good for the look, but hard after I move them to determine which is which.

Thoughts?

I am attaching a picture of a similar trailer and a screen shot of where I am at.

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