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archturn

properly orienting wood textures

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Can someone tell me how to re-orient wood textures so that the grain is running in the right direction?

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If you want to just change the orientation of one object, click the render tab in the OIP.

There is a rotation field and slider that will adjust it.

hth

michaelk

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Thank you I was able to rotate but indeed some VW textures attributes are greyed out. Thanks again.

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Yes. Some textures are rotatable and some not. One possible solution is to export (or capture) the image, rotate it in a photo editor (photoshop, preview, whatever) then use the rotated image to create a new texture.

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It looks like you are doing the same type of drawings I am. When I do 3D, I either search the net for pictures of the wood I want or take a picture of my samples and make a texture out of the image, making it seamless in Photoshop. Some of the textures in the last two versions of VW are pretty good, but I get better results with what I described.

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Good day archturn

Which version are you using?

Add this as your Signature please.

You could also rotate when mapping a texture to a plane when orientating it.

Unsure you are in Top View and selecting "Show Texture Area" helps alot.

The first Rotate tab on the right will rotate the texture on the centre point.

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It would be good if a texture image could be rotated when imported where the Tile, Filter, and Softness settings are.

To add to Peter's suggestion, which I use, vectorworks has an easy option for exporting a texture's source image for editing. If you right click a texture in the resource browser there is an option there called extract image. iphoto makes a good rotate, crop and colour editor.

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M5d

This is not the case in VW12.5, as there is no option in Resource browser to extract image...maybe in the Architect version, but not in what I have(Renderworks + Spotlight)

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Oh!

My guess is it's a 2008 Renderworks feature then. I only discovered it myself not so long ago trying to get around the same problem with wood textures.

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It's all good M5d

Sometimes we forget that something in our version would not be in another and asume the next user can do what you can.

Improvements are always usefull if they can be used to increase usability.

Archturn.

Did you come right with the texture??

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That looks pretty good, sometimes defects can make it look more realistic. Could you post the image you used for the texture?

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That's not seamless. I took your image and played around with it in Photoshop, it's not great, but a good start.

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