0 Bryan G. Posted March 13, 2009 Share Posted March 13, 2009 Could you explain, and the possible benefits? Quote Link to comment
0 AndiACD Posted March 14, 2009 Share Posted March 14, 2009 Sorry Edward, unless it's a separate tool, i can think of a few reasons why i would not want a Hybrid Locus. Quote Link to comment
0 gmm18 Posted March 15, 2009 Share Posted March 15, 2009 few reasons why i would not want a Hybrid Locus. Could just be a check-box in the OIP to "Include 3D Locus." or something like that... so you could disable it, but it would still just be one single Locus Tool. Quote Link to comment
0 islandmon Posted March 15, 2009 Author Share Posted March 15, 2009 1) Just about every object I create is converted into a Hybrid Symbol. 2) Every Hybrid object has a 2dLocus & a 3dLocus at the insertion point. Why not a single instance of the Loci ? Just seems so logical ... for those of us who use Hybrids 95% of the time. Quote Link to comment
0 brudgers Posted March 16, 2009 Share Posted March 16, 2009 One object type, with a little bit of intelligence, would be an improvement. Having two types of locii is, in my opinion, poor software design. A locus should be a locus. Remove the kludge. Quote Link to comment
0 AndiACD Posted March 16, 2009 Share Posted March 16, 2009 i fully appreciate the need for such a tool, but it must have options such as gmm18's suggestion in the OIP. No obligatory, "This is the way it works" settings. Quote Link to comment
0 brudgers Posted March 16, 2009 Share Posted March 16, 2009 I'm not advocating a hybrid locus. I want an intelligent object. Not another tool full of hard coded legacies. Quote Link to comment
0 islandmon Posted March 16, 2009 Author Share Posted March 16, 2009 Yes... an intelligent Locus object. Born with the innate ability to know the difference between 2D Top Plan and 3D Top, Front and side views. This object would also carry reserved Classes which can not be assigned to any other objects by mistake ! Quote Link to comment
0 AndiACD Posted March 16, 2009 Share Posted March 16, 2009 i don't really want a Hybrid with a 2D locus anywhere in my drawings, so the Hybrid for me, must have and "Opt Out" possibility, otherwise rotation on any Plane but Plan becomes impossible. Quote Link to comment
0 AndiACD Posted March 16, 2009 Share Posted March 16, 2009 Sorry brugers, i misread your post, but my reservation still stands. Quote Link to comment
0 brudgers Posted March 16, 2009 Share Posted March 16, 2009 Rather than reserved classes, just allow the classes to be user assignable. Those who want a unique class can use one. Those who want to inheret display properties from a more general class can do so. It's all the hard coding that leads to problems, not flexibility. Quote Link to comment
0 AndiACD Posted March 17, 2009 Share Posted March 17, 2009 Maybe i've omitted a very important aspect of my negative outlook on such an "Intelligent Locus". i use a 3D Locus to mark centers of objects/symbols that maybe asymmetrical/irregular in form and need a working center that is different to the actual center. A 3D Locus included in these parts allows me to align objects correctly and precisely, and be able to rotate them around a known fixed point in any view/plane. i'm not saying the intelligent version wont do this, but i am worried that it may not allow me to use it as i have 'til now. Hence a separate hybrid might be safer, for me at least. Better the Devil you know! . . . . . . Quote Link to comment
0 mike m oz Posted March 17, 2009 Share Posted March 17, 2009 My guess as to why there are two separate loci objects is because of the hybrid nature of VW. There are some advantages to having them separate with Hybrid symbols because the extent to which the symbol cuts walls can be defined differently to the actual 2D and/or 3D extent of the symbol, thus allowing things like pocket and face sliding doors to interact with the wall correctly in both 2D and 3D. Quote Link to comment
0 brudgers Posted March 17, 2009 Share Posted March 17, 2009 Andiacd, based on my experience in regard to the reliability of VW "features," I can understand your concerns. Particularly since locus points are something that actually work reliably. ----------- Mike, Last I checked, doors were PIO's not symbols. However, there's no reason that an intelligent object created using common programming techniques can't vary its methods based on the context. Even in the Mid-Atlantic region many people are familiar with OOP. Quote Link to comment
0 Ray Libby Posted March 17, 2009 Share Posted March 17, 2009 Mike is referring to making your own doors and having them cut the wall with locus, created as a symbol. Quote Link to comment
0 Dieter @ DWorks Posted March 17, 2009 Share Posted March 17, 2009 (edited) My guess as to why there are two separate loci objects is because of the hybrid nature of VW. There are some advantages to having them separate with Hybrid symbols because the extent to which the symbol cuts walls can be defined differently to the actual 2D and/or 3D extent of the symbol, thus allowing things like pocket and face sliding doors to interact with the wall correctly in both 2D and 3D. That's true, but we now have a new method for cutting 3D holes in a wall. And a new one for 2D holes should be there to, with a poly. I like the idea of one loci, but maybe there should be the option to show it only in 2D, 3D, or hybrid. This way you can use the loci as you would before, and can use it as suggested here. And while were at it: Maybe a text that can be shown/not shown with the height of the loci. And make them imput for a dtm. Edited March 17, 2009 by DWorks Quote Link to comment
0 brudgers Posted March 17, 2009 Share Posted March 17, 2009 Mike is referring to making your own doors and having them cut the wall with locus, created as a symbol. Having the user make their own doors is probably more efficient for NNA than improving the PIO. Quote Link to comment
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islandmon
why not ??
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