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Windows, transparency and backgrounds


jeffroyer

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I am having rendering issues when using a background image on Final quality renderworks.

The windows are transparent without a background - I have placed objects "outside" of the window to verify. When a background is added, the objects are still visible but instead of clearly seeing the background image the "air" has been turned a solid color that is derived from the color of the background image.

Please see the attached images for explanation.

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So here is the answer to my own question.

I had previously been using the glazing option "clear" in the window settings dialogue. This time, under the window settings, I choose "use class" and created a new class. With this class, I used the "clear" texture and set the fill to "none".

This worked but is it at all intuitive? And why didn't the

Clear setting work within the dialogue?

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