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Column Textures


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I know what you mean...It does seem to be a problem.

In this image I created a simple column.

First in the OIP Render tab I set the texture to Brick,

got this, with the shaft brick going vertical, no attribute mapping to correct it.

picture16wa5.png

Then, using the new VW2009 "Get Finishes/Classes" settings, set shaft to a finish

class, and set that class with a brick texture. In this one I set the OIP Render tab

to a concrete texture, that is where the capitol is getting its texture.

This is what you get. No way of correcting this as far as I can tell it is a bug.

picture15ei8.png

Lastly, a work-around that seems to work...but not quite:

In Resource Browser, duplicate the brick texture I am working with. Edit this

duplicate, and rotate the image 90?. Now assign this "Rotated" Brick texture

as the OIP Render tab texture. Use finishes for the base and capitol, trouble is

now they don't render properly...see how the concrete texture is not applied

correctly? Hmm.

picture17ft8.png

In conclusion...

So...the "Get Finishes/Classes" thing does not work right, and if you are going to

set the texture using just the OIP Render tab you need to edit the texture resource

itself since there is no attribute mapping available for the Column PIO.

Therefore:

Better off using the Wall tool to make your columns. You get the advantage of

being able to easily map textures, and just create Classes to handle the bases and capitols (also just little wall objects). Here is an example using the wall tool:

picture18zg2.png

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GMM, you captured it perfectly, thank you. The second example is the one I encountered that led me to pose the question because, for all I knew, I was just missing something.

[Feel free to ignore: Yeah, I know I can roll my own, but at some point that defeats the purpose of objects that are convenient to modify. For example, I'm using 6 columns. I show the client one way, and they may want to try a different shaft, base, capital, taper, and then I'd have to start from scratch rather than just click an option, etc, etc. Gotta create my own columns because the column object isn't texturing right, gotta create my own windows because they don't render right in round walls, etc. That really cuts into the work that gets done in a given day. So does writing rants. ]

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  • 4 weeks later...

Gideon, yes the wall texturing is much better in 2009.

You can control all sides...check out the OIP options:

picture15k.png

The last image in the series of examples I posted above

is done with the wall tool. Textures are going on just fine.

But I know what you are talking about in 12.5

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