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How to Control Automatic Classes?

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Is there a way to rename "automatic classes" generated by plug-in objects and have the subsequent objects created use the renamed classes? e.g. When inserting a door, 'ceiling-main' and 'sills' are created. If I edit the names of these classes, the same ones will be generated again when I insert a second door.


VW 2009

Mac 10.5

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Actually, not quite so.

If the plug-in has been created with VectorScript, one can change the value lists of pop-ups & radio buttons, even when the script is locked. This may have unexpected consequences, if there is something related to these hard-coded in the PIO script.

One can also assign a default class to the object, not to mention default values to be used in new files.

Unfortunately, more and more of NNA's plug-ins are created with the C++ SDK API and the user cannot change anything.

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Or you can go thru the hassle of exploding ( Ungrouping ) the PIO then re-assign /modify Classes & Attributes then convert it to a specific Symbol for that particular object making sure to set the correct insertion point(s).

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