Jump to content

graphic attributes not changing from"use @ creation" box


Recommended Posts

I am trying to change all walls of a class to have a graphic attribute (some textures).

I thought by check'g the "use at creation" box in a class's graphic attributes box I would get what I want but nothing is changing..any ideas? (thought this worked before)

Michelle

XP, VW 12.5.3 architect, renderworks

Edited by henry's mom
Link to comment

Are these walls assigned to a "Wall Style?"

If so, then the wall will use the attributes of that Wall Style, ignoring what is in the attributes palette and class setting.

So you can make the walls "Unstyled,"

or

Edit the wall style definition...which you will find that you can set to "Use Class Attributes,"

in which case you can again control the wall by the class settings.

Make sense? It will when you play with it for a minute.

Link to comment

Islandmon,

Custom Selection will select all of the objects, but it will only let you modify the ones that are currently accessible (visible layers at same scale, layer options allowing modification, classes visible, class options allowing modification, not in a group or symbol).

Custom modification will let you get to all the objects and change them no matter where they are.

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...