WillR Posted January 16, 2009 Share Posted January 16, 2009 I think you can do this, but I don't know how. I want to map a texture on one face of glass only, but it maps to all sides by default, so I get a double image, with the back seen through and flipped over. Can I select the plane of the object I want to map to? Quote Link to comment
Pat Stanford Posted January 16, 2009 Share Posted January 16, 2009 Can't do it that way. You should be able to use the Extract Surface command and move it a fraction (0.1 mm) out (so it is not coincident) and apply the texture to the extract. If the extract does not work, create a 3D polygon and do a similar offset procedure and texture that. Or if it is a vertical thing, use a Wall. You can pick the texture for each side of a wall. Or if it is horizontal, use a floor/slab object. You can put different textures on the top/bottom/sides. Quote Link to comment
WillR Posted January 16, 2009 Author Share Posted January 16, 2009 Thanks, its a vertical plane, so I'll try the wall, since that seems the easiest. I think you jogged my memory- I think that is what was lodged in my mind somewhere- that you could apply textures to different sides of a wall, and I guess I thought it was a little more sophisticated than that. Quote Link to comment
WillR Posted January 16, 2009 Author Share Posted January 16, 2009 Okay, that works. It took a little fooling around, but I got it. I wanted a large pane of glass with what appears to be an image projected on it. I created a wall 1" thick. In the OBI palette/render, I selected part and gave the right side my texture, which has an image map, a constant reflectivity and some transparency. I created a completely transparent texture for the left side. I also made the objects color a dark gray so the edges look like glass edges. Thanks again. (Of course this would have been much simpler to do in Photoshop after the rendering.) Quote Link to comment
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