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Image prop / unique texture resource limit?


MicThorn

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I'm constructing a gallery of cases with image props as objects. I've run out of memory on Final Renderworks and tried to reduce the number of image props by deleting those that are out of frame. I've also painstakingly reduced the resolution of the image resources. Is there some metric that I can use to count the number of props - or should I just keep deleting them until it starts cooking? I'd estimate I have about 200 unique props with a 100K texture and a transparent mask for each.

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