Please could someone look at the 3D filleting and chamfering.
Having to ungroup a fillet, or many fillets of different sizes, on an object before it becomes editable is a real pain, especially on a complicated multi-faceted part where each edge needs to be reselected and filleted after the edit to get back to the final stage.
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GWS
Please could someone look at the 3D filleting and chamfering.
Having to ungroup a fillet, or many fillets of different sizes, on an object before it becomes editable is a real pain, especially on a complicated multi-faceted part where each edge needs to be reselected and filleted after the edit to get back to the final stage.
Many thanks
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