kgroob Posted October 27, 2008 Share Posted October 27, 2008 (edited) I made a symbol of a bronze post using a few sweeps. When I render it, only the sweeps that are rectangular prisms show up. They're all in the same class. Why do some sweeps show up and some not? I've checked to make sure the 2d polyline that creates the sweep is closed in each instance. Help! Edited October 27, 2008 by kriegs Quote Link to comment
Ray Libby Posted October 27, 2008 Share Posted October 27, 2008 Copy and paste the symbol into a new file and post it here and I'll take a look. Quote Link to comment
kgroob Posted October 27, 2008 Author Share Posted October 27, 2008 I added it to the original post. Have a look. Quote Link to comment
kgroob Posted October 27, 2008 Author Share Posted October 27, 2008 I figured it out...sort of. I changed the texture mapping to cylinder from perimeter. Now it shows up. I would like to know, though, why perimeter mapping didn't work for a sweep, particularly when it worked for another sweep in the same symbol. Quote Link to comment
Ray Libby Posted October 27, 2008 Share Posted October 27, 2008 Take a look, I extruded the bigger sweep as separate components and did the sweep the way I normally do, as individual objects, no center line with a locus for the center of the sweep. The other smaller sweep was odd for some reason, the profile for the sweep didn't match the sweep itself so I redrew it, again not using a close object. I'm not real sure why yours weren't working. Quote Link to comment
kgroob Posted October 27, 2008 Author Share Posted October 27, 2008 Thanks, Ray. Quote Link to comment
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