Wouldn?t it be nice if every object including walls, trees, cars etc., could have a reference in the OIP that situated it's bottom most point relative to zero or a height of the user's preference? Real nice! Maybe walls with uneven bases could have two points indicating each corner.
I have spent innumerable hours zooming and aligning walls that come out of alignment while fiddling with site models and many other tweaks that happen along the way. The technique requires setting the view of a building on a site nearly level in order to notice where they do not align and then giving the wall a unique color and then setting it to an elevation view. If a wall is 2" too low for example, the color is the only way to find it in elevation view unless it was obviously skewed and preselected. If the model is far enough along, starting again is not an option.
Knowing the bottom height in relation to an absolute level would save hours of time.
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BLINK Design
Wouldn?t it be nice if every object including walls, trees, cars etc., could have a reference in the OIP that situated it's bottom most point relative to zero or a height of the user's preference? Real nice! Maybe walls with uneven bases could have two points indicating each corner.
I have spent innumerable hours zooming and aligning walls that come out of alignment while fiddling with site models and many other tweaks that happen along the way. The technique requires setting the view of a building on a site nearly level in order to notice where they do not align and then giving the wall a unique color and then setting it to an elevation view. If a wall is 2" too low for example, the color is the only way to find it in elevation view unless it was obviously skewed and preselected. If the model is far enough along, starting again is not an option.
Knowing the bottom height in relation to an absolute level would save hours of time.
Thanks...
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