Daryl Wood Posted August 22, 2008 Share Posted August 22, 2008 When importing a Sketchup 3d object, VW interprets the surfaces as 3d triangulated polygons. This causes a very busy hidden line rendering. Am I stuck with this or am I missing some option that would render the surfaces as a planer surface without all the triangulation? Quote Link to comment
M.CH Posted August 22, 2008 Share Posted August 22, 2008 Do you have the SketchUp import plug in? If you do you can look at the following: If you look at geometry mapping you have various choices, along with what the default styles are. Its a case of working out what is best for your sketchup drawing style. Also you will need to change the scale as it comes in at 1:1 It also comes in as a symbol If you dont have any success with this you can use 3ds export from SU and import the SU 3ds file This file has more graphical quality but it is about 10x the file size HTH Quote Link to comment
jwlyon1 Posted August 28, 2008 Share Posted August 28, 2008 Continuing on this: anyone know how to keep the Sketchup textures when the models are imported into VW? Quote Link to comment
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