SLFY Posted August 15, 2008 Share Posted August 15, 2008 I have just upgraded to 2008. The new "Move by Points" tool... Is there something I am missing? Why is a MOVE tool combined with a duplicate tool? I appreciate the two different ways that the tool will distribute duplicates of an object. However, I don't understand why they didn't seperate out the move function and keep it as its own tool. If you forget that you have the tool set to duplicate when you go to move an object, you suddenly have unwanted objects in your drawing. I'm going back to a 3rd party plug-ins for pt to pt moving unless someone has some insight for me. Thanks Quote Link to comment
ThreeDot Posted August 16, 2008 Share Posted August 16, 2008 Unfortunately, you are correct. The Move by Points tool is junk, and even more so since SP3 broke the option-duplicate function. You can half use the tool in one mode, or another, but it is impossible to switch back and fourth with any reliability. I cannot help but think it is one thing to be saddled with legacy tools, developed and implemented years ago, that Nemetschek feels has a certain responsibility to maintain (they don't) and another thing altogether to devise and develop a new tool, from scratch, that completely misunderstands modern lessons of usability and non-modal interaction, and is wholly unusable. ThreeDot Quote Link to comment
brudgers Posted August 16, 2008 Share Posted August 16, 2008 In my opinion, there's little need for a seperate move tool. When I want to move something, I simply pick it using the select tool and move it. On the other hand, the breaking of the function in the move by points tool in SP3 is inexcusable. Quote Link to comment
SLFY Posted August 16, 2008 Author Share Posted August 16, 2008 I use a move by point tool constantly. The majority of my work is millwork drawings, working at an accuracy of 1/32" or better. To move an object is difficult with the select tool since, depending on the snap settings, it doesn't necessarily snap to the exact corner or other grab point of an item, without taking a lot of care. The Pt to Pt tool makes an accurate move quick and painless. Quote Link to comment
ThreeDot Posted August 16, 2008 Share Posted August 16, 2008 Exactly my point. I too use the Move by Points tool constantly; it's the go-to tool when I need to move something accurately and, apart from the broken option-duplicate function, it is reliable for that purpose. But try also using the duplicate feature, and switching back and forth between the two. The simplicity and reliability of moving by points is lost. If I'm not concentrating on whether my last move was a simple point-point move, or a duplicate, or a distribute, I'm likely to get the wrong mode. Time and time again I change the options to duplicate, say, 20 items then go on working. A little later, I zoom in an activate my trusty Move by Points tool only to realize that off screen I've just created 20 duplicates. So I undo, change options, zoom in, and move again. The tool is only reliable and simple if you don't ever change any of its settings or active additional features. Brilliant! And, even more frustrating is that nearly all the tools in the VW palette have a similar modal function. Pick a tool, mirror. You can't mirror an object without (a) remembering if your last mirror was a regular mirror or a duplicate mirror or (b) taking your eyes off your drawing to look up at the tool bar. ThreeDot Quote Link to comment
islandmon Posted August 17, 2008 Share Posted August 17, 2008 ThreeDot makes a very good point here ... one of the most underrated legacy powers of VW is the ability to just zoom and work close-in at any level of fineness. But the developers often simply ignore the ramifications of this definitive process. Choosing instead to assume that the Tools will be used at the Full Page scale where every object & action is visible. By comparison it's like a Pilot flying only by instruments ( IFR ) , and one using Visual Flight Rules ( VFR ) on a clear day with a horizon. During IFR the pilot must rely totally on the instruments with the understanding that even small mistakes can have dire consequences when landing in the fog. Whereas, the VFR pilot can just glance out the windows and adjust his bearings to match the passing scenery. What is required are established IFR Tools & Rules , and VFR Tools & Rules and a rating system based on proven User experience. Quote Link to comment
Benson Shaw Posted August 17, 2008 Share Posted August 17, 2008 It's obvious - We all just need to start drawing at 1:1 scale using displays which are as large as the drawing extents. Bicycle and ladder at workstation are required. Telescope and microscope are optional. -B Quote Link to comment
islandmon Posted August 18, 2008 Share Posted August 18, 2008 B- that's called stadium CAD and the Chinese are developing it ... Quote Link to comment
mike m oz Posted August 18, 2008 Share Posted August 18, 2008 Plane makers used to do it. I worked with an English bloke back in the 80's. He said that in one of his UK jobs they had a vertical drawing board with a motorised chair that allowed them to draw the plane components at full size. Quote Link to comment
dovermyer Posted August 18, 2008 Share Posted August 18, 2008 Or...you guys could just use ANY OTHER CAD SYSTEM which allows accurate operations without having to resort to an elementary-style grid system. Quote Link to comment
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