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Texture not working in "final quality renderworks"


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I have created a basic texture.

Color: Grid color*

Scale: 1

Width: 600

Hieght: 600

Grid size: 0.1

Grid color: black

Background color: Grey

No fuzz

Reflectivity: None

Transparencey: None

Bump: None

Size: 500

Shadows

Cast: Yes

Recieve: Yes

In openGL it looks fine, large grid on my walls.

When I change to "final quality renderworks" it appears as just grey with no grid.

What have I done wrong?

There are no settings for "final quality renderworks" that I am aware of.

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