CS1 Posted August 14, 2008 Share Posted August 14, 2008 I have created a basic texture. Color: Grid color* Scale: 1 Width: 600 Hieght: 600 Grid size: 0.1 Grid color: black Background color: Grey No fuzz Reflectivity: None Transparencey: None Bump: None Size: 500 Shadows Cast: Yes Recieve: Yes In openGL it looks fine, large grid on my walls. When I change to "final quality renderworks" it appears as just grey with no grid. What have I done wrong? There are no settings for "final quality renderworks" that I am aware of. Quote Link to comment
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