CS1 Posted August 4, 2008 Share Posted August 4, 2008 Can someone tell me whats happening with the attached image. The openGL doesnt seem to recognize the projection? Quote Link to comment
IanH Posted August 4, 2008 Share Posted August 4, 2008 The oblique views are not supported in OpenGL or renderworks. Its in the manual. Top of page 406. To be honest, I view OpenGL more as a quick hardware accelerated preview and do not consider it consistent/accurate enough to use as a final or printed view. Quote Link to comment
Jonathan Pickup Posted August 4, 2008 Share Posted August 4, 2008 i used to call OpenGL quick and dirty. Its better than it used to be but I wouldn't use it for a client presentation. Quote Link to comment
CS1 Posted August 4, 2008 Author Share Posted August 4, 2008 Yeah Id never use it for any presentation purposes but because its quick I use it while im making changes prior to doing one "final" viewport. Is it not a bug that openGL looks like this in this particular case? Quote Link to comment
Jonathan Pickup Posted August 5, 2008 Share Posted August 5, 2008 if you think it's a bug, report it.. Quote Link to comment
IanH Posted August 5, 2008 Share Posted August 5, 2008 No, its fully documented that Vectorworks does not support oblique projections in OpenGL or Renderworks. OpenGL does not directly support oblique projections without further manipulation of the projection matrix. So it is not unreasonable that oblique OpenGL views are not supported in VW. Quote Link to comment
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