ola_ola Posted November 28, 2003 Share Posted November 28, 2003 I just recently upgraded to Vw10.5.1b and iam having trouble with the exported geometry in both C4D and Artlantis it seems like there are problems with all solid subtraction, sweep and boolean objects. I keep gettin addition all off axis objects that are not editable. Is this a current issue or am I missing something in my expoert or modelling procedure. [ 11-29-2003, 01:47 PM: Message edited by: ola ] Quote Link to comment
ola_ola Posted November 29, 2003 Author Share Posted November 29, 2003 The middle version is the correct VW image. Here are my results notice the extra object on the bottom of the cinema and artlantis versions Quote Link to comment
Bryan_dup1 Posted November 29, 2003 Share Posted November 29, 2003 I'm having the same problem you described. It is something the makers of Artlantis and others need to address in their plugins. (It's not VW's problem) Has anyone found anyway to get this to work correctly? In the mean time I keep an earlier version of VW and export from there. Quote Link to comment
Bryan_dup1 Posted November 29, 2003 Share Posted November 29, 2003 Update, I've been regularly checking the Artlantis Support Update page and just today there are updates for PC & Mac. Quote Link to comment
AndyM Posted November 29, 2003 Share Posted November 29, 2003 You can convert your opjects to a mesh before exporting. That usually helps. Quote Link to comment
Vectorworks, Inc Employee Biplab Posted November 29, 2003 Vectorworks, Inc Employee Share Posted November 29, 2003 As these plugins are not developed by NNA I cannot comment much on the results. But as far as I know, the SDK calls that they make haven't changed much for the objects that you have in the examples. It seems to me that the bottom cap is getting a wrong orientation somehow. Quote Link to comment
ola_ola Posted November 29, 2003 Author Share Posted November 29, 2003 Thanks Andy ! that really helped out. just needed to group the meshes and all is fine for now in C4D Quote Link to comment
ola_ola Posted November 29, 2003 Author Share Posted November 29, 2003 Andy I was wondering if u have any scaling problems in C4D using inches. Any tips on bringing things into C4D and adding objects would be appreciated. Thanks in advance Quote Link to comment
Bart Rammeloo Posted December 1, 2003 Share Posted December 1, 2003 There's no such thing as scale in ANY 3d animation solution (Maya - XSI - LW - Max - C4D - Houdini - ...). The future version of the VW-C4D plugin should give you, amongst other things, the option to rescale the model automatically on import. Currently the best solution is, in VectorWorks, to switch to centimeters before exporting. That way objects made in C4D will at least have the same "scale" as the objects in VW. cheers, BaRa P.S.: you might want to check out Sketch and Toon, the new NPR module. It gives great results for architectural visuals. [ 11-30-2003, 08:26 PM: Message edited by: BaRa ] Quote Link to comment
AndyM Posted December 1, 2003 Share Posted December 1, 2003 Scale in C4D doesn't to seem to be based on reality at all. I don't pay any attention to the numbers it gives me. If I need to add something to a scene it C4D I will make an object the correct size in VW then scale the C4D object to match. A bit clumsy, but it works for me. Quote Link to comment
Ariel Posted December 3, 2003 Share Posted December 3, 2003 Anyone know how I can order the plug-in online? I've already emailed maxonshop two weeks ago and have yet to receive a reply. ariel Quote Link to comment
Bart Rammeloo Posted December 4, 2003 Share Posted December 4, 2003 The plugin is sold by VectorWorks resellers / distributors, not by Maxon. Maxon only monitors and steers the development of the plugin, but the distribution is handled by the NNA channels. You might want to try your local VW dealer. Cheers, BaRa P.S.: a bit off topic, but here's my first image made with the new C4D S&T module. Model built in VectorWorks (yes, with Nurbs): [ 12-04-2003, 05:43 PM: Message edited by: BaRa ] Quote Link to comment
AndyM Posted December 4, 2003 Share Posted December 4, 2003 How did you get the nurbs out of VW. Are you using a beta version of the updated plugin. Share??? Quote Link to comment
Bart Rammeloo Posted December 5, 2003 Share Posted December 5, 2003 NURBS can be exported without too much problem. You don't, however, get them as NURBS in C4D. You get polygons (tons of triangles). The lines you see are not rendered isoparms but a texture with a line pattern. Combined with Sketch and Toon you get the result above. Cheers, BaRa Quote Link to comment
B-A-R Posted December 17, 2003 Share Posted December 17, 2003 quote: There's no such thing as scale in ANY 3d animation solution (Maya - XSI - LW - Max - C4D - Houdini - ...). The future version of the VW-C4D plugin should give you, amongst other things, the option to rescale the model automatically on import. Currently the best solution is, in VectorWorks, to switch to centimeters before exporting. That way objects made in C4D will at least have the same "scale" as the objects in VW. Hey Bara,.. You do not need to set the units to cm.... just make sure that Cinema uses the same basic units..(general settings) and make sure that your import setting has a scale factor of 1 ... The scale will always be 1:1.... Quote Link to comment
Bart Rammeloo Posted December 17, 2003 Share Posted December 17, 2003 Hi B-A-R, There is no C4D import setting in the current version of the plugin. And using the same units will not really help. Try the following: - In VW, set your units to milimeter - make a cube of 100x100x100 milimeter - export to VW4D - Open C4D, and set your units to milimeter. - open the VW4D file What you'll get is not a cube of 100x100x100 milimeter, but a cube of 10x10x10 milimeter. And if you would now change your units to centimeter in C4D, you'd get a cube of 10x10x10 centimeter. So the current situation seems to be: 1 cm corresponds to 1 C4D unit. Unless you would be using an updated version of the plugin, but as far as I know Maxon didn't release an update. Cheers, BaRa [ 12-17-2003, 06:47 AM: Message edited by: BaRa ] Quote Link to comment
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