CS1 Posted July 30, 2008 Share Posted July 30, 2008 Can someone have a look at this image and tell me whats going on, waas working fine then I moved and alligned viewports and this happened. Viewports are set to: Background render = openGL Foreground render = Hiddenline Quote Link to comment
CS1 Posted July 30, 2008 Author Share Posted July 30, 2008 PS there are no light sources or doubled up VPs Quote Link to comment
islandmon Posted July 31, 2008 Share Posted July 31, 2008 It looks like a VRAM addressing protocol issue... sometimes just moving the foreground object over & down ( or up ) by a single pixel is sufficient to initiate the correct sequence. When the back & front objects occupy exactly the same pixel space the VRAM just flips a coin. Quote Link to comment
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