JFGorny Posted July 29, 2008 Share Posted July 29, 2008 Has anyone had this issue with a Mac? While applying textures in Renderworks, the program crashes and leaves the screen filled with crazy remnants per the attached file (I hope its there). It extends to the Finder and requires a restart. All is well until running VW for about 10 minutes and it happens again. I have plenty of power & memory... well, the computer does. Quote Link to comment
Pat Stanford Posted July 29, 2008 Share Posted July 29, 2008 What version of VW and What version of the OS? Quote Link to comment
JFGorny Posted July 30, 2008 Author Share Posted July 30, 2008 OS 10.5.4 VW 13.0.1 Nvidia Geforce 7300 GT ATI Radeon X1900 XT 2x3 GHz Quad Core Intel Quote Link to comment
Pat Stanford Posted July 30, 2008 Share Posted July 30, 2008 Make sure you are updated to the latest version. Go to About VectorWorks and click the Check for Updates button. You should be on VectorWorks 2008 Service Pack 3 (Build 88670). If the problem still persists write back. Pat Quote Link to comment
gmm18 Posted July 30, 2008 Share Posted July 30, 2008 Wow, that is a pretty neat undocumented feature. Quote Link to comment
JFGorny Posted July 31, 2008 Author Share Posted July 31, 2008 (edited) I have downloaded the newest Service Pack and the response was that I did not need any updating. Edited July 31, 2008 by JFGorny Quote Link to comment
LMS Posted July 31, 2008 Share Posted July 31, 2008 we got that type of thing on vw12 prompting our move to artlantis, even with its quirks, at least you can get a render Quote Link to comment
Benson Shaw Posted August 2, 2008 Share Posted August 2, 2008 VW 12 and VW2008 rendered objects deteriorate when located at great remove from drawing origin. But no crashes or finder artifacts. Maybe too many digits in the vertex location numbers for successful calcs. Paste same objects close to drawing origin and they render successfully. -B Quote Link to comment
mike m oz Posted August 3, 2008 Share Posted August 3, 2008 Having anything located well away from the origin serioulsly blows out rendering times as well. Before doing anything else make sure there are no objects well off screen by checking the extents - with nothing selected use Fit to Objects on the Mode Bar. Quote Link to comment
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