Jump to content
Sign in to follow this  
Bob Wagner

Unfolding - again

Recommended Posts

My interest has been rekindled again. I have by accident found a workaround in VW 12.5 which overcomes the problem I had when I went from 10.5 to 12.5. If anyone is interested - my code is rough but it works for most of the simple transition pieces, truncated pyramids etc that I have thrown at them. I have 3 plugins.

1. 3D Poly-Ungroup

- this coverts your objects into 3D Polygons

2. Unfold3DPolygon Reorder

- This orders the triangles so that they all connect continuously. You have the choice of which triangle to start with ( Biggest is default)

3. Unfold3DPolygon Triangles

-You should have a solution.

my email: b.wagner@ozemail.com.au

Edited by Bob Wagner

Share this post


Link to post

Kudos to both Bob & Charles for taking time from their busy schedules to "freely" assist Users with a common " legacy" problem. Why NNA continues to refuse to address the "unfolding" requirement is beyond my pay grade. This is especially strange considering the Mechanical Module.

Soon come ... a GUI wherein the User can operate within the 10 dimensional ( 4x4 matrix) "unfolded" space.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...