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Unfolding - again


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My interest has been rekindled again. I have by accident found a workaround in VW 12.5 which overcomes the problem I had when I went from 10.5 to 12.5. If anyone is interested - my code is rough but it works for most of the simple transition pieces, truncated pyramids etc that I have thrown at them. I have 3 plugins.

1. 3D Poly-Ungroup

- this coverts your objects into 3D Polygons

2. Unfold3DPolygon Reorder

- This orders the triangles so that they all connect continuously. You have the choice of which triangle to start with ( Biggest is default)

3. Unfold3DPolygon Triangles

-You should have a solution.

my email: b.wagner@ozemail.com.au

Edited by Bob Wagner
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Kudos to both Bob & Charles for taking time from their busy schedules to "freely" assist Users with a common " legacy" problem. Why NNA continues to refuse to address the "unfolding" requirement is beyond my pay grade. This is especially strange considering the Mechanical Module.

Soon come ... a GUI wherein the User can operate within the 10 dimensional ( 4x4 matrix) "unfolded" space.

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