Bob Wagner Posted June 8, 2008 Share Posted June 8, 2008 (edited) My interest has been rekindled again. I have by accident found a workaround in VW 12.5 which overcomes the problem I had when I went from 10.5 to 12.5. If anyone is interested - my code is rough but it works for most of the simple transition pieces, truncated pyramids etc that I have thrown at them. I have 3 plugins. 1. 3D Poly-Ungroup - this coverts your objects into 3D Polygons 2. Unfold3DPolygon Reorder - This orders the triangles so that they all connect continuously. You have the choice of which triangle to start with ( Biggest is default) 3. Unfold3DPolygon Triangles -You should have a solution. my email: b.wagner@ozemail.com.au Edited June 8, 2008 by Bob Wagner Quote Link to comment
Bob Wagner Posted June 13, 2008 Author Share Posted June 13, 2008 Download these from http://www.vectorwiki.org/index.php?title=Geometry_Plug-ins Bob and thanks Charles Quote Link to comment
islandmon Posted June 16, 2008 Share Posted June 16, 2008 Kudos to both Bob & Charles for taking time from their busy schedules to "freely" assist Users with a common " legacy" problem. Why NNA continues to refuse to address the "unfolding" requirement is beyond my pay grade. This is especially strange considering the Mechanical Module. Soon come ... a GUI wherein the User can operate within the 10 dimensional ( 4x4 matrix) "unfolded" space. Quote Link to comment
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