lightingbug1 Posted May 23, 2008 Share Posted May 23, 2008 (edited) I am trying to see if there is a way, when hanging a mover on a truss, it will orient correctly. Right now all my lights are sitting upright on the truss. As if they were floor mounted. I have created lighting positions, used the inst insertion tool, and have hanging data for everything. Thanks Edited May 23, 2008 by lightingbug1 Quote Link to comment
Cris with no H Posted June 5, 2008 Share Posted June 5, 2008 The best way is to make a copy of the symbol you used, name it something distinct, then edit the 3D geometry of the symbol - flip everything across the insertion point (the bottom of the base). Now you'll have a new unit you can properly hang, instead of a floor mount unit on top of your pipe. Replace old symbols w/ new as needed. Remember that in a rendering, the light always comes from the insertion point. Cris Dopher Quote Link to comment
E Westerberg Posted October 1, 2008 Share Posted October 1, 2008 hi, i have the same problem. it seems strange though, that all lights in the spotlight library are floor mounted. must be a better way of doing this than editing every fixture..? would be very glad if someone gave me a hint on how to do it. thanks /emma westerberg Quote Link to comment
M.CH Posted October 1, 2008 Share Posted October 1, 2008 Select every symbol that you want at each specific z height and in the Object Info Palette select the z height, thats it. HTH Quote Link to comment
C. Andrew Dunning Posted October 2, 2008 Share Posted October 2, 2008 Actually, there might be 2 answers here: 1) If you're using symbols, Chris' advice is what you'll want to do. 2) If you're using SpotLight Instruments (which are Plug-In Objects), use the "Rotate 3D" settings toward the bottom of the Object Info Palette. Try entering "180" in the "Y" box. You can edit the symbol on which the PIO is based, but then you'll break one of the conventions VW and ESP Vision use to talk to each-other. Quote Link to comment
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