mike m oz Posted May 9, 2008 Share Posted May 9, 2008 I've investigated this issue a bit further and the problem seems to be isolated to a 'square plan' cube. Both a sphere and a rectangular 'plan cube' work okay. Quote Link to comment
bc Posted May 9, 2008 Share Posted May 9, 2008 (edited) I am glad it's working for you Mike. Not so for me. I can do it with YOUR file but not mine. See attached if you dare..... Bradley Edited May 9, 2008 by bc Quote Link to comment
mike m oz Posted May 9, 2008 Share Posted May 9, 2008 I can't get it to work in your drawing. However if I take one of your object halves and paste it into a new drawing and then use Ungroup to undo the history (deleting the split plane after the first ungroup) I get back to the starting point of two extrudes. If I then use Solid Subtract to create the hollow object and then split this with the Split tool I get two hollow halves, as shown in the image below. There must be some trigger for the intermittent abberant behaviour - quite what it is is the big unknown. Quote Link to comment
bc Posted May 9, 2008 Share Posted May 9, 2008 It's all part of the Great Mystery. How about we drum up a response from the moderators? This is also happening in VW2008. I've done all my little pea brain can dream up here....ready to move on and accept the workarounds. I cannot bugsubmit since I don't run VW2008. Quote Link to comment
Benson Shaw Posted May 12, 2008 Share Posted May 12, 2008 Too intriguing, so I gave it a whirl. If the inner cube of the solid subtraction has fill, then the split or section plane will have fill. If the inner object does not have fill, the split or section plane has no fill and render shows the cavity. Solved? -B Quote Link to comment
mike m oz Posted May 12, 2008 Share Posted May 12, 2008 I wish it was that simple Benson. In all of my attempts all of the cubes had fills, Sometimes it worked and sometimes it didn't. Quote Link to comment
Heng2001 Posted May 12, 2008 Author Share Posted May 12, 2008 i have no problem splitting the cube after i have hollowed it out. and it renders properly. but man this program is a PITA!! is there a way to see what commands you have given in this program? all the other 3D software has it so you can go back to an individual command you made and change it. Quote Link to comment
mike m oz Posted May 12, 2008 Share Posted May 12, 2008 Heng2001 the command shows on the OIP (as shown in the image below). You can step back through the object history via successive Edit Group instructions. You can then modify a particular edit in that sequence. You can also remove a particular edit in the sequence with Ungroup. Quote Link to comment
Benson Shaw Posted May 12, 2008 Share Posted May 12, 2008 Works for me every time (so far) in every file - In the case of solid subtraction of extruded concentric cubes, if remove fill from the inner cube, then cavity renders hollow. I opened up Mike's 1052.mcd. In the red rendered solid subtraction, the inner cube has a blue fill. Remove the blue fill, and the cavity renders. Attached here as modified 1052mod.mcd. But the situation is kind of strange. In the case where the the inner cube has fill (solid subtraction renders filled rather than hollow), the extract surface tool finds a picture frame on the section plane rather than a rectangle. -B Quote Link to comment
mike m oz Posted May 13, 2008 Share Posted May 13, 2008 Benson, it worked for me to begin with, but the more I looked at the issue the more often it didn't work. Two images below: - First image two halves of the one split cube. One half is hollow and one isn't. - Second image. Same process used on all three objects with all three subtracting objects having a solid fill. The one which didn't work was the cube with sides of 1m. When it fails if the inner object has no fill then it won't show a fill to the cut surface. The attached files are VW 12 files, but the same happens in VW 2008. The sectioned cube file was originally a VW 2008 file. Quote Link to comment
Benson Shaw Posted May 13, 2008 Share Posted May 13, 2008 Hi, Mike - You are working hard on this! Seems that this thread has established that the split or sectioned cube is a special case. It fails, at least intermittently, to render the cavity. Other types of objects (spheres, extruded rectangles except squares, etc) seem to render the cavity consistently. Perhaps my "discovery" amounts to a workaround. but it seems to always work: If the cavity does not render, remove the fill of the inner object and the cavity will render. This works with the "solid" half of the split cube in your 1072.mcd. Add this to the strangeness: For a no-cavity-rendered split cube, remove the inner cube fill, exit the edit mode, render to display the cavity. It's fixed. Now unfix it - select the split object (don't enter the edit mode) and change its color. This reapplies a fill to the inner cube. Render and note that the cavity still displays. The fix stix. Should we call it VextorWorks? -B Quote Link to comment
Pat Stanford Posted May 13, 2008 Share Posted May 13, 2008 Benson, You don't even need to change the object to no fill. Just be Editing the Section and the Subtraction is enough to get it to display correctly. Pat Quote Link to comment
bc Posted May 13, 2008 Share Posted May 13, 2008 Ok here I was brushing my teeth all ready for the sack and now you guys got me wired. Benson et al, try this file....fails to render for me now (as per your fill removal step) but it did a while ago...... Quote Link to comment
Benson Shaw Posted May 13, 2008 Share Posted May 13, 2008 bc - Is there an intended solid subtraction or split/section? The file has two extrudes, a cube inside a cube. Inner one has no fill, outer has white. I did a solid subtraction and a split/rotate. Cavities show just fine. -B Quote Link to comment
Charlie_P Posted May 14, 2008 Share Posted May 14, 2008 Starting from bc's file I subtracted, split & rotated and it worked. Did it again. It failed. Did it again, it failed but recovered when I double clicked back through the operations (as per Pat). The fourth time I converted the failure to nurbs and selected & moved the rogue face. Clearly something fishy with the sectioning apparatus - I think this has turned up before but I can't immediately find the relevant forum threads... (was something in rendering I think) Charlie Quote Link to comment
bc Posted May 14, 2008 Share Posted May 14, 2008 (edited) Starting from bc's file I subtracted, split & rotated and it worked. Did it again. It failed. Did it again, it failed but recovered when I double clicked back through the operations (as per Pat). This is exactly what I did and why I left the file with only the two cubes ready for operation. It worked at first go and then failed and then successfullly reappeared after editing the subtraction. But this is in 12.5.3. But so it is with VW2008 apparently and this would be a good place for the bug swatters to start swatting. So have we reviewed this to the limit? Edited May 14, 2008 by bc Quote Link to comment
Benson Shaw Posted May 14, 2008 Share Posted May 14, 2008 Probably enough discussion, but I can't get it to fail. Working in top plan: Dupe bc's cubes, move to new location, subtract, split, rotate the smaller part, change view, render. Return to top plan and repeat - I get the cavity every time. -B Quote Link to comment
bc Posted May 14, 2008 Share Posted May 14, 2008 Benson, It will fail now only during the times you need it most desperately...... Bradley Quote Link to comment
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