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Open GL Texture "Checkerboard"

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Often when I edit a texture and then view it in Open GL it turns into a checker board of tiny repetitions of the texture with white space in between them.

The weird thing is that it doesn't always happen. I have been using the same clapboard siding texture for a long time and changing the color as needed, but today when I tried to make green clapboards with the same texture I got a green checkerboard.

If I render the same texture in Renderworks mode it looks fine. Is there a Vectorworks preference setting that would affect Open GL rendering in this way? Simply changing the quality in Open GL options doesn't seem to make a difference.

There are two files attached with samples of the normal and checkerboard textures.

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