Jump to content

Grid Transparency values


graham75

Recommended Posts

  • Vectorworks, Inc Employee

Hello Graham:

The units are similar for most widths and heights in the shader edit dialogs. They are fractions relative to the texture size in the Edit Texture dialog. So if the texture size were 1m and you typed in 0.5 for the grid width that would render as 0.5m.

HTH!

Link to comment

Thank you Dave!

So I understand...

If I set my main Edit Texture size to say 1'

And I want to apply a 2" grid with 6"x6" openings, then I keep the scale at 1, width=0.5, height=0.5, and grid size= (approx) 0.2.

And since I'm only applying a transparency, the Object Size in the main Edit Texture dialog box is irrelevant, right?

Link to comment
  • Vectorworks, Inc Employee

Hi Graham:

The Edit Texture dialog's Size field is important because it is the starting point for everything.

The easiest way to do it would be to set the Edit Texture dialog's size field to 1", set the grid shader's width and height fields to 6 and the Grid Size field to 2. That way "6" means 6 times 1 inch. This technique can be problematic when the shader values get to be large; sometimes the shader dialogs may not let you type in values over a certain number (like 100 or more).

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...