1. In the "Notes Manager: Callout. An option to "Duplicate Note" when working with databases, this doesn't exist. Should exist.
2. "Aling distribute" with rotate plan view and inside a group doesn't work correctly. It does not work if you are inside a group!. I think this is a BUG.
3. The "section line instances" of SVP (sections viewports) must handle different visual configurations for each instance. This will admit different sizes and representations according to the scales and drawings.
4. There must be an option for rotate, scale and move the profile on "extrude along path". This have to be around the path. Look the example:
5."Batch Update" for "Viewports. Like Batch print, Batch pdf...
6.0 Beams. Concrete. With components and options for change of angle from the ground level as well as their own axes or pivots. Also a "Concrete Beam Style". A Beam Join Tool, as complement. And the posibility of having any kind of profile. Look the example:
6.1 Beams metal. With diferent Shapes. With the same variables as "Concrete Beam"
6.2 Connection plates. For Metal Beams.
6.3 Metalic structures. Look how clever is the "atom array" from Cinema 4D. Consider: diferent types of sections an nodes.
Cinema 4d Atom Array
6.4 Column Object. Same kind of properties as "Beam Object". Interactive Relations with "Beams", "Floors" and "Walls". They must rotate in any Axis, and have any profile. Also Components and "Column Style".
7. Foundation Tool. With a consistent relation with the column object described before. Any kind of foundation
8. Walls more flexible, with varied sections in all directions. The wall must be considered some kind of membrane. Better caps.
9. Walls Must admit any kind and any number of holes (or symbols), whithout loosing coherence.
10. Better connections for the components of the roofs. Better Framing member.
11. Specific object to construct slabs, with components. Based on the hardscape tools, with components for sections, as walls do now.
12. The repetitive units, can be redefined as a tool in 3d. Taking basis Nurbs and seating layout.
13. Parametric Objects must work in any projection. Not constrained to the top plan view.
14. Stair tool must be completely reformulated on its geometric concept. More options and sections, a really constructive aproach.
15. Better Doors. Windoor is a good example.
16. Windows: windows with blinds. Maybe a more powerful one. Windoor is a good example.
17. Hatch and stipple 3d.
18. Structural Shapes 3d directly. Angles in either direction. Like the Beam Object described before.
19. Better handrails.
20. Better Grid Bubble. Radial Grid Bubble, on Path Grid Bubble. A Mixed condition of every kind.
21. The offset duplications should operate in three dimensions!
22. Fillet, Chamfer, and Shell must function as a container. They must be editable with doubleclick and eliminate having to destroy them in order to rebuild something.
23. The classes must work with transparencies, when on "gray others" mode, as do the layers.
24. Improving the import of images. Drag and drop directly, and all functions like graphic design programs. (Fix the aspect ratio, go back to its original size, etc.). Look at the inspector of Apple aplications.
25. Improving Libraries. Would operate as iTunes or Winamp.
26. Friendly interactive tutorials and aids like sketchup and rhino. I have many colleagues who would like to start ... Rhino and Sketchup have a very short learning curve.
27. RenderWorks. Open the door to vRay or MaxwellRender or any external renderer.
28. A cancel button when making a Render.
29. HyperNurbs object as C4d. With polygonal modeling as basis. On Nurbs: Regular Meshes when converting to mesh or 3d polygons.
Cinema 4d Hypernurbs
29.1 Nurbs Volume or solid. Like a piece of modeling clay. Editable by faces.
30. Polygonal modeling: selection by surfaces, cutting surfaces. Adding points, deleting points...over a mesh
31. The ability to include pictures, or rather drawings elements "reported" in the cells of worksheets and databases! Useful for plant tables and door schedules.
32. Rotate within the 2D reshape.
33. Having a sort of "extract" for 2d. Like the one we have on 3d power pack, but with 2d objects as polylines, rectangles, etc.
34. Control of pdf layers on the object info palette, after importing a pdf document.
35. 3d Constraints. Relations Between Objects. Releations from point to point. A tool the permits doing masive constraints between groups of pints, vertexs, and planes. An aperture to parametric Modeling.
36. Cliping option inside the camera. Look 3d programs as C4d.
37. Interactive section plane, like the one in sketchup. with the viability of move objects in those sections.
38. Graphical programing interface (with bubbles...) for vectorscript.
39. 3d Dimensioning Tools. Constrained to objects, between layers and viewports.
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Question
RubenH
1. In the "Notes Manager: Callout. An option to "Duplicate Note" when working with databases, this doesn't exist. Should exist.
2. "Aling distribute" with rotate plan view and inside a group doesn't work correctly. It does not work if you are inside a group!. I think this is a BUG.
3. The "section line instances" of SVP (sections viewports) must handle different visual configurations for each instance. This will admit different sizes and representations according to the scales and drawings.
4. There must be an option for rotate, scale and move the profile on "extrude along path". This have to be around the path. Look the example:
5."Batch Update" for "Viewports. Like Batch print, Batch pdf...
6.0 Beams. Concrete. With components and options for change of angle from the ground level as well as their own axes or pivots. Also a "Concrete Beam Style". A Beam Join Tool, as complement. And the posibility of having any kind of profile. Look the example:
6.1 Beams metal. With diferent Shapes. With the same variables as "Concrete Beam"
6.2 Connection plates. For Metal Beams.
6.3 Metalic structures. Look how clever is the "atom array" from Cinema 4D. Consider: diferent types of sections an nodes.
Cinema 4d Atom Array
6.4 Column Object. Same kind of properties as "Beam Object". Interactive Relations with "Beams", "Floors" and "Walls". They must rotate in any Axis, and have any profile. Also Components and "Column Style".
7. Foundation Tool. With a consistent relation with the column object described before. Any kind of foundation
8. Walls more flexible, with varied sections in all directions. The wall must be considered some kind of membrane. Better caps.
9. Walls Must admit any kind and any number of holes (or symbols), whithout loosing coherence.
10. Better connections for the components of the roofs. Better Framing member.
11. Specific object to construct slabs, with components. Based on the hardscape tools, with components for sections, as walls do now.
12. The repetitive units, can be redefined as a tool in 3d. Taking basis Nurbs and seating layout.
13. Parametric Objects must work in any projection. Not constrained to the top plan view.
14. Stair tool must be completely reformulated on its geometric concept. More options and sections, a really constructive aproach.
15. Better Doors. Windoor is a good example.
16. Windows: windows with blinds. Maybe a more powerful one. Windoor is a good example.
17. Hatch and stipple 3d.
18. Structural Shapes 3d directly. Angles in either direction. Like the Beam Object described before.
19. Better handrails.
20. Better Grid Bubble. Radial Grid Bubble, on Path Grid Bubble. A Mixed condition of every kind.
21. The offset duplications should operate in three dimensions!
22. Fillet, Chamfer, and Shell must function as a container. They must be editable with doubleclick and eliminate having to destroy them in order to rebuild something.
23. The classes must work with transparencies, when on "gray others" mode, as do the layers.
24. Improving the import of images. Drag and drop directly, and all functions like graphic design programs. (Fix the aspect ratio, go back to its original size, etc.). Look at the inspector of Apple aplications.
25. Improving Libraries. Would operate as iTunes or Winamp.
26. Friendly interactive tutorials and aids like sketchup and rhino. I have many colleagues who would like to start ... Rhino and Sketchup have a very short learning curve.
27. RenderWorks. Open the door to vRay or MaxwellRender or any external renderer.
28. A cancel button when making a Render.
29. HyperNurbs object as C4d. With polygonal modeling as basis. On Nurbs: Regular Meshes when converting to mesh or 3d polygons.
Cinema 4d Hypernurbs
29.1 Nurbs Volume or solid. Like a piece of modeling clay. Editable by faces.
30. Polygonal modeling: selection by surfaces, cutting surfaces. Adding points, deleting points...over a mesh
31. The ability to include pictures, or rather drawings elements "reported" in the cells of worksheets and databases! Useful for plant tables and door schedules.
32. Rotate within the 2D reshape.
33. Having a sort of "extract" for 2d. Like the one we have on 3d power pack, but with 2d objects as polylines, rectangles, etc.
34. Control of pdf layers on the object info palette, after importing a pdf document.
35. 3d Constraints. Relations Between Objects. Releations from point to point. A tool the permits doing masive constraints between groups of pints, vertexs, and planes. An aperture to parametric Modeling.
36. Cliping option inside the camera. Look 3d programs as C4d.
37. Interactive section plane, like the one in sketchup. with the viability of move objects in those sections.
38. Graphical programing interface (with bubbles...) for vectorscript.
39. 3d Dimensioning Tools. Constrained to objects, between layers and viewports.
40. http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&Board=12&Number=79954&Searchpage=1&Main=17186&Words=&topic=0&Search=true#Post79954
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