Bruce F Posted March 18, 2008 Share Posted March 18, 2008 Just noticed my elevations are not showing french doors w/ transoms having clear glazing and there is no such settings options, while the window PIOs have glazing options in the settings. Am I missing something? Thanks Quote Link to comment
C W Posted March 18, 2008 Share Posted March 18, 2008 This is accurate. The work around is: Door Settings > View > Special Classes > Part > Internal Panel > Assign a Class > External Panel > Assign a Class > If you don't have Render Works, choose class setting with "none" if you want it clear or a blue tone to fake a glass-look in elevation. If you do have RenderWorks, assign one of the glass texture and then adjust it's opacity. Quote Link to comment
Bruce F Posted March 19, 2008 Author Share Posted March 19, 2008 CW, that did it - thanks Quote Link to comment
Bruce F Posted March 19, 2008 Author Share Posted March 19, 2008 Now I'm unable to get transparent glazing at sidelights and transoms of doors...any workarounds here? Quote Link to comment
gov Posted April 15, 2008 Share Posted April 15, 2008 yes can anyone shed some light on this please? Quote Link to comment
Pat Stanford Posted April 15, 2008 Share Posted April 15, 2008 I can get Textures to apply to sidelights, but not a None fill. I think it is a bug. Click the settings button in the OIP. Go to the View tab. Select Side Light Glazing in the Special Classes and Pick Style-Glazing1 (or 2 or 3). If you set the fill to None, then you get the glazing showing as a solid grey. If you set the fill to a color, you get the color. If you now set it back to None for the fill, the color remains. If you select the Other tab under Textures and give it a transparent texture, it displays as it should. Pat Quote Link to comment
cad@sggsa Posted May 27, 2008 Share Posted May 27, 2008 This is accurate. The work around is: Door Settings > View > Special Classes > Part > Internal Panel > Assign a Class > External Panel > Assign a Class > If you don't have Render Works, choose class setting with "none" if you want it clear or a blue tone to fake a glass-look in elevation. If you do have RenderWorks, assign one of the glass texture and then adjust it's opacity. Thanks for the help, altough it took me a while to figure out how to do it all. Quote Link to comment
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