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creating bay windows


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i'd like some suggestions on creating bay windows.

what I've done up to now is build the angled walls, from a 'floor' at the right height above finish floor, and insert windows on the three wall segments.

this does not look like a bay window unit.

i create a cased opening in the main wall through which the bay projects. I've tried to splay this opening - it will show the angles in plan, but reverts back to square edges in Open GL.

any suggestions?



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