Brian J Poole Posted February 26, 2008 Share Posted February 26, 2008 Section Viewport; Advanced Properties; Attributes; Create Structural and Nonstructural Groups. I know what this is and what it does and what the results are. What I want to know is how VectorWorks determines what is "Structural" and what is "Nonstructural." And can I modify this to get the look I want? Quote Link to comment
Badarian Posted February 26, 2008 Share Posted February 26, 2008 Hey Brian, check out Jonathan Pickup's Podcast "038 - Changing The Section Style on Section Viewports" on his web site at archoncad.co.nz this may help you to get closer to what you want. Good Luck Quote Link to comment
Brian J Poole Posted February 27, 2008 Author Share Posted February 27, 2008 Thank you. I am downloading the PodCast as I type this. However, I am already getting the results that I want. I just wanted to know how VectorWorks determines what is "Structural" and what is "Nonstructural." Hopefully this will be explained in the PodCast. I'll post again if my question doesn't get answered there. Thank you again! Quote Link to comment
Brian J Poole Posted February 27, 2008 Author Share Posted February 27, 2008 OK, that's not what I was looking for. I'm talking about the setting in the Advanced Properties of a Section Viewport; on the Attributes Tab; the checkbox for "Create Structural and Nonstructural Groups" As I explained, I know what this is and what it does and what the results are. What I want to know is how VectorWorks determines what is "Structural" and what is "Nonstructural." Quote Link to comment
Brian J Poole Posted February 28, 2008 Author Share Posted February 28, 2008 No response...... DARN. Let me elaborate. I want to know how VectorWorks determines what objects in my model (as in slabs, roof planes, cabinets, closet poles, walls, etc.) are "Structural" and "Nonstructural." Quote Link to comment
Peter Eichel Posted February 29, 2008 Share Posted February 29, 2008 Brian: I have been trying to determine the same thing. I need to apply two different hatch patterns in a base cabinet section viewport, one for the cabinet body and the other for the countertop. If I could get VW's to "see" the countertop as a structural component, problem solved. For now I have to annotate the section viewport which is a lot of work on a large project. I've tried to accomplish this with VW's classes but no luck, even sent the problem to tech support who were unsuccessful. If you find an answer, please let us know! Quote Link to comment
Peter Eichel Posted February 29, 2008 Share Posted February 29, 2008 To VW's software engineers, how about it? Can parametric objects other than walls be classified as structural objects with regards to VW's section viewports? This ability would allow more flexibility in displaying hatch patterns and save me a ton of work. Quote Link to comment
mike m oz Posted February 29, 2008 Share Posted February 29, 2008 This sort of issue demonstrates why Classes needs to be revamped as a concept so Classed objects can have separate 2D and 3D graphic attributes. Then we could have the correct appearance in 2D plan views, 3D elevation and perspective views, and also the correct appearance in 3D section views. Quote Link to comment
cberg Posted January 25, 2018 Share Posted January 25, 2018 It's been ten years since this question was raised. Just wondering whether there has been any progress on this issue... Is there now a way to define what belongs in a structural vs nonstructural group? Quote Link to comment
zeno Posted January 25, 2018 Share Posted January 25, 2018 (edited) All building elements like wall slab etc are "structural", or everything you want to convert to "structural" by OIP (like an auto hybrid or some similar) . All parts will be cut under the same class section style. If you checked the option "make structural and no structural parts" you can choose 2 different section mode (like section and projected items), both of this element can have attributes by classes. So if you cut a window or a door the glass could not have the same lines like the "structure" of the windows, or simply you need to separate to representations. In this case you need to check the "use structural and no structural" options. Edited January 25, 2018 by Zeno Quote Link to comment
cberg Posted January 25, 2018 Share Posted January 25, 2018 Thanks Zeno! That makes sense. Unfortunately, I am dealing with a lot of solid objects in this model. I've imported a 3d model from a 3d scan and there are no VW walls or doors. Rather than rebuild everything I was wondering if I could manually assign certain objects or classes as being structural/nonstructural, so that my drawings don't look terrible. There is a contingent of VW users that makes almost all solids modeling. I was wondering if there are any tricks to making drawings look good. Quote Link to comment
zeno Posted January 25, 2018 Share Posted January 25, 2018 (edited) 8 minutes ago, cberg said: Thanks Zeno! That makes sense. Unfortunately, I am dealing with a lot of solid objects in this model. I've imported a 3d model from a 3d scan and there are no VW walls or doors. Rather than rebuild everything I was wondering if I could manually assign certain objects or classes as being structural/nonstructural, so that my drawings don't look terrible. There is a contingent of VW users that makes almost all solids modeling. I was wondering if there are any tricks to making drawings look good. A solid element can do a structural element by OIP 8 minutes ago, cberg said: Thanks Zeno! That makes sense. Unfortunately, I am dealing with a lot of solid objects in this model. I've imported a 3d model from a 3d scan and there are no VW walls or doors. Rather than rebuild everything I was wondering if I could manually assign certain objects or classes as being structural/nonstructural, so that my drawings don't look terrible. There is a contingent of VW users that makes almost all solids modeling. I was wondering if there are any tricks to making drawings look good. A Pointcloud isn't a solid element. I suggest you create a section viewport and create some polygons in the annotation dialog of the viewport. Is very quick and good-looking Edited January 25, 2018 by Zeno Quote Link to comment
cberg Posted January 25, 2018 Share Posted January 25, 2018 I see it now. Many of the imported elements came in as IFC entities, so you have to double click to see the "Merge with Structural Objects in Sections" Option. Quote Link to comment
nrkuhl Posted January 25, 2018 Share Posted January 25, 2018 Do we get that checkbox on solids in the US version of VW? I can't seem to find it anywhere. Quote Link to comment
cberg Posted January 25, 2018 Share Posted January 25, 2018 I see it in my version. Quote Link to comment
zeno Posted January 25, 2018 Share Posted January 25, 2018 Yes, is it the same option! Quote Link to comment
nrkuhl Posted January 25, 2018 Share Posted January 25, 2018 Oh, object has to be set to be an IFC entity, I missed that part Quote Link to comment
cberg Posted January 25, 2018 Share Posted January 25, 2018 I don't think it needs to be an IFC entity for that dialogue box to appear. I am using VW architect, which may account for the difference if there is one. But when I make a new file, and do a simple extrude I see the dialogue box. Quote Link to comment
nrkuhl Posted January 25, 2018 Share Posted January 25, 2018 Oh, interesting, I also have VW Arch, and do not see that option in the OIP for any extrudes I create. Quote Link to comment
Kevin McAllister Posted January 25, 2018 Share Posted January 25, 2018 23 minutes ago, nrkuhl said: Oh, interesting, I also have VW Arch, and do not see that option in the OIP for any extrudes I create. The option is new in VW2018 I believe. Its not available in older versions. Kevin Quote Link to comment
Boh Posted January 26, 2018 Share Posted January 26, 2018 There is this old post with a script that seems to toggle selected objects as "structural" or "non-structural". Haven't tried it and dont' know if it works on later versions but worth a crack? Cheers Quote Link to comment
Boh Posted January 26, 2018 Share Posted January 26, 2018 (edited) Hmm, script link not working unfortunately... Edited January 26, 2018 by Boh Quote Link to comment
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