For the most part elevations in VW are good and useable - but there needs to be flexibility to determine which objects have which lineweight in elevation, different to their lineweight in plan. (Rarely are they the same)
If lineweights by default are thick for objects close to you, and thin for objects far away, this would be an advantage. This 'default' lineweight setting can be overridden by perhaps a field in the Render Obj Info or something similar. If individual objects could also support this property, perhaps for instance window openings can be given a thick lineweight, and frames and sashes a thin one (thinnest possible).
Also - having hatches shown on elevations would also be a boon. The hatch will be different in elevation than it would be in plan though, so this would have to be treated the same as the lineweights.
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patrickhubble
For the most part elevations in VW are good and useable - but there needs to be flexibility to determine which objects have which lineweight in elevation, different to their lineweight in plan. (Rarely are they the same)
If lineweights by default are thick for objects close to you, and thin for objects far away, this would be an advantage. This 'default' lineweight setting can be overridden by perhaps a field in the Render Obj Info or something similar. If individual objects could also support this property, perhaps for instance window openings can be given a thick lineweight, and frames and sashes a thin one (thinnest possible).
Also - having hatches shown on elevations would also be a boon. The hatch will be different in elevation than it would be in plan though, so this would have to be treated the same as the lineweights.
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