gmm18 Posted December 10, 2007 Share Posted December 10, 2007 I want to show simple horizontal siding lines on my "hidden line" elevations and perspectives (without having to add lines as annotations and without having an Open GL or other rendered Viewport behind my Hidden Line). There must be a way... I read a post with Petri and Gideon describing the method for adding a hatch to floor and roof faces to get 3d hatches for hidden line renderings, but how can we do this for walls? Thanks... g Quote Link to comment
Vectorworks, Inc Employee Robert Anderson Posted December 10, 2007 Vectorworks, Inc Employee Share Posted December 10, 2007 If you have RenderWorks, you can create a monochrome "hatch texture" for your siding and apply that to your walls. Quote Link to comment
CipesDesign Posted December 10, 2007 Share Posted December 10, 2007 Robert, as this exact topic is not in the help files, could you describe this a bit more fully? Are you suggesting that one create a texture from lines? Thanks! Quote Link to comment
gmm18 Posted December 10, 2007 Author Share Posted December 10, 2007 Robert, Sounds easy, but... I know how to make hatches and textures,but can you please explain how to create a "hatch texture?" And verify that you are still talking about rendering in Hidden Line. Thanks Quote Link to comment
Vectorworks, Inc Employee Robert Anderson Posted December 11, 2007 Vectorworks, Inc Employee Share Posted December 11, 2007 Black and White textures can be made as shaders. For siding, use a Horizontal Line color with black lines. Apply this texture to the walls. Just to increase "whiteness", put some light sources on the design layer. Create your elevations with double-layer rendered viewports, OpenGL background and HL foreground rendering. You'll want the Sheet Layer to have 300 dpi resolution or above. I've attached a (very basic) file that illustrates the technique. Quote Link to comment
brudgers Posted December 11, 2007 Share Posted December 11, 2007 Thanks Robert. After downloading the file and playing with it - I understand how simple it is. The basic components are right there in the create texture tool - I just needed to know how to use them. Quote Link to comment
gmm18 Posted December 11, 2007 Author Share Posted December 11, 2007 Robert, You may not have noticed that I am on 12.5.2, so your .vwx file doesn't work for me. But it sounds like to answer to my question is "no." You described a method for using double layered viewports and adding light sources, but what I wanted is just plain horizontal siding lines on my walls using hidden line rendering. Here are two example images, first showing hidden line rendering, which I would like to also show horizontal siding lines, just as the roof hatch shows the shingles. The next is an OpenGL of the same model. Is there a way to get my siding lines on my walls using just hidden line rendering, or is Robert's suggested method the only way? Thanks Quote Link to comment
Vectorworks, Inc Employee Robert Anderson Posted December 11, 2007 Vectorworks, Inc Employee Share Posted December 11, 2007 gmm18, the technique is exactly the same, except in v12 you have to layer up the viewports manually. I've added the exact same file in VW12 format. (Let it never be said we don't support our older-version users!) Quote Link to comment
mar schrammeyer Posted December 11, 2007 Share Posted December 11, 2007 Robert when trying to open your example files i get the message saved in a student version which cannot be opened with professional regards Quote Link to comment
Vectorworks, Inc Employee Robert Anderson Posted December 11, 2007 Vectorworks, Inc Employee Share Posted December 11, 2007 What version of VectorWorks are you using? I'm unable to reproduce this problem. Quote Link to comment
Vectorworks, Inc Employee Robert Anderson Posted December 11, 2007 Vectorworks, Inc Employee Share Posted December 11, 2007 Sorry, I looked again at your sig and see that you are using VW_2008. I would advise simply trying to download again -- I assume it's the vagaries of the Internet that is causing the problem, and maybe you got an only-slightly corrupted file? Quote Link to comment
mar schrammeyer Posted December 12, 2007 Share Posted December 12, 2007 weird indeed it opens now after restarting VW Quote Link to comment
Tom G. Posted December 12, 2007 Share Posted December 12, 2007 Check this out: >http://web.mac.com/jpickup1/Site/podcasts/Entries/2007/9/16_047_-_Line_Textures_on_Elevations.html Quote Link to comment
CipesDesign Posted December 12, 2007 Share Posted December 12, 2007 Right, Jonathan's method works but as far as I can tell requires a re-do every time you move a window or door, etc. Sort of ruins the whole 'everything from the model' and 'draw it once' paradigms... Quote Link to comment
Petri Posted December 12, 2007 Share Posted December 12, 2007 I have these simple "line" textures for "sidings" (whatever they are - probably timber lining in proper English), brickwork and various other items. They assume the object colour and are therefore - especially now in VW 2008 - very practical. (However, they do not, AFAIK, translate to AutoCADese.) This possibility alone is, IMABHO, well worth the price of RenderWorks. So, for once, I support the idea of a better elevation hatching system (= lines!) even if it would require RW. Even a RW Pro with Bells & Whistles, requiring Designer. Quote Link to comment
gmm18 Posted December 13, 2007 Author Share Posted December 13, 2007 Petri, by "assumes the object colour," do you mean that the lines in the texture change automatically to the color defined in the wall object "line" color attribute palette, or that the background color is defined by the wall "fill" attribute? Can you share an image example of something you rendered in this way? Thanks! Quote Link to comment
Amelia S Posted May 7, 2014 Share Posted May 7, 2014 This thread is from 2007. I'm creating elevations from a model in VW 2014 and wondering if the obstacle described above has been passed? I'm tired of redoing 2d annotations every time a little change is made. As Peter says, "Sort of ruins the whole 'everything from the model' and 'draw it once' paradigms..." Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted May 7, 2014 Vectorworks, Inc Employee Share Posted May 7, 2014 Not yet, but its one of the major requests being reviewed currently. Quote Link to comment
Amelia S Posted May 7, 2014 Share Posted May 7, 2014 Okay thanks Jim. It will be really awesome to have this ability! Quote Link to comment
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