dontevenjoke Posted September 4, 2007 Share Posted September 4, 2007 I have a client that has carpet on the wall up to the chair rail and painted drywall above the chair rail. I tried 2 walls stacked but I can't a window to insert then into the 2 walls (the window is to the floor). I just need to render it so he can see the effect so is there a way to split the render, or insert a window in to adjoining walls? Thank you Quote Link to comment
mclaugh Posted September 4, 2007 Share Posted September 4, 2007 If it's a one-off, stack the walls on both sides of the window, and insert the window in a full-height wall. Alternatively, you could overlay textured 3d polygons on the wall face covering the area below the chair rail. If you'll be doing something similar on a regular basis, check out Julian Carr's Windoor plugin.. Quote Link to comment
mike m oz Posted September 5, 2007 Share Posted September 5, 2007 - Use the nurbs Extract tool to get a new surface from the face of the wall. - Split this new surface at the height you want and discard the top half. - Use the nurbs Shell Solid tool to give the surface a thickness (or just move the planar surface away from the wall by 1/2" (15 mm)). Dealing with reveals is a little more tricky. Easiest way is to use extrudes. Quote Link to comment
dontevenjoke Posted September 5, 2007 Author Share Posted September 5, 2007 Thanks Mike, That worked a treat. Quote Link to comment
dontevenjoke Posted September 5, 2007 Author Share Posted September 5, 2007 Thanks McLaugh, Good suggestion, I gave it a go. Thanks Quote Link to comment
Pat Stanford Posted September 5, 2007 Share Posted September 5, 2007 Another way to deal with a split wall situation is to use the 3D Reshape tool and "Notch" the walls using the Add Wall Peak option. In the lower wall, add 4 peaks to the top of the wall and use them to lower the area around the window. For the upper wall add four peaks to the bottom of the wall and use them to raise the area around the window. This can also be a useful trick around doors is you must eliminate the "wall lines" across the bottom of the door. Pat Quote Link to comment
dontevenjoke Posted September 5, 2007 Author Share Posted September 5, 2007 Hi Pat, I gave it a try but I'm missing something. Do you have only one wall? If so, how do you make a separation of the two sections? Quote Link to comment
panthony Posted September 6, 2007 Share Posted September 6, 2007 Simon, Compound wall surfaces are going to eventually show up in VW. So until then I think the best way to add surfaces like what you are attempting is to treat them as interior millwork. I use all of the benifits of the 3D solid environment to build an accurate model with all trim detail projected and positioned as it would be in real time. It sounds to me like the simplest way to accomplish your task is to create a profile in 2D along with a path...then extrude the profile along the path. One profile could include the base, shoe and chair rail with a second profile for the carpet surface. Once the extrusions are complete you can insert 3D solids in the position of the doors and windows (the same size as the unit dimension but deep enough to penetrate the extrusions...then subtract the solids from the extrusions. It really is very simple, quick and painless once you get the hang of it. Below is a detailed model of a structure with several materials and varied elevations and positions on the exterior walls. I used the same procedure as above to achieve the results. Using my standard wall definitions with sheetrock-stud-sheathing the window and doors were inserted with trim that was deep enough to show proud of the exterior finish materials. Hope this provides another way of which there are many. Pete Quote Link to comment
Pat Stanford Posted September 6, 2007 Share Posted September 6, 2007 I just posted a short Quicktime movie showing the use of the 3D reshape tool to "Notch" the walls around a window that needs to cross multiple walls. You can download the movie from the Vectortasks website. I hope this helps. Regards, Pat Quote Link to comment
dontevenjoke Posted September 7, 2007 Author Share Posted September 7, 2007 Hi Pat, I still don't quite get it... just kidding. That movie was great. Yeah that's a pretty good way to get around the window...Thanks, Simon Quote Link to comment
dontevenjoke Posted July 10, 2008 Author Share Posted July 10, 2008 Can I ask Peter, How you made the roof capping for this building seen above? I'm guessing they are extrudes but I can get mine to be positioned correctly and to look so neat. Thanks for any help... Quote Link to comment
panthony Posted July 10, 2008 Share Posted July 10, 2008 Simon, look to this thread...the tools are there. I used rotate 3D tool (Ctrl+0) to position the model in such a way that I can extrude to depth in the correct direction...plus by isolating specific objects to a special class I use to edit them in active class only I can cut or slice through the extrusions to cut compound angles such as what was done on this roof. Sometimes is takes 4 to 5 rotates to get the view you want! http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&Number=105174#Post105174 This is the reason I love this program...the tools are there. Pete A Quote Link to comment
dontevenjoke Posted July 10, 2008 Author Share Posted July 10, 2008 Thanks Peter, Still working on it but that is great. Many Thanks again. Quote Link to comment
dontevenjoke Posted July 10, 2008 Author Share Posted July 10, 2008 Just a quick question... Is the key to this extrude process- lining up the rotation as if your aiming along the ridge at the angle you want to extrude? And when you say it take 4 or 5 rotates to get the view, do you mean when you're positioning the extrude? Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.