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Dieter @ DWorks

??? Render unchanged things

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I noticed that when I change the settings of a texture of an object, All objects become udated and rerender. This is a terrible nightmare because I have lots of those pio poeple in my drawing and they take a lot of time to render! How can I solve this? What can I do to workaround this? Any suggestions?

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Switch to wireframe before you change textures, or hide your PIO people temporarily by class or layer.

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