Dieter @ DWorks Posted August 21, 2007 Share Posted August 21, 2007 I noticed that when I change the settings of a texture of an object, All objects become udated and rerender. This is a terrible nightmare because I have lots of those pio poeple in my drawing and they take a lot of time to render! How can I solve this? What can I do to workaround this? Any suggestions? Quote Link to comment
Ray Libby Posted August 21, 2007 Share Posted August 21, 2007 Switch to wireframe before you change textures, or hide your PIO people temporarily by class or layer. Quote Link to comment
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