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Blend edge tool


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Blend edge tool fails on the second face of an object. I create an extruded 'potato chip' solid and then try to blend the edges. Thsi is what I do.

1. I create a closed polygon with the Bezier curves.

2. Extrude Z to 0mm.

3. Convert the shape to NURBS.

4. Edit the shape by increasing U & V degrees to 2 and move the central set of U vertices to ?50mm in the Z axis.

5. Shell Solid with thickness of 100

6. Blend Edge top face with 50mm radius

7. Blend Edge bottom face and it fails ? changing radius etc doesn?t make any difference.

If I create a similar shape through intersecting extruded solids I have no problem with the blend edge tool.

What am I doing wrong and what is the get around?

How do you add images to this forum?

VW 10.1 W2K

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quote:

Originally posted by christian:

1. I create a closed polygon with the Bezier curves.

2. Extrude Z to 0mm.

3. Convert the shape to NURBS.

4. Edit the shape by increasing U & V degrees to 2 and move the central set of U vertices to –50mm in the Z axis.

5. Shell Solid with thickness of 100

6. Blend Edge top face with 50mm radius

7. Blend Edge bottom face and it fails – changing radius etc doesn’t make any difference.


Step 2 and 3 can be combined into one single step: Convert to NURBS surface.

But apart from that: same problem here.

It does work however if you convert your object to NURBS, ungroup, add solids and Blend Edge again.

[ 08-04-2003, 05:59 AM: Message edited by: BaRa ]

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For those of you who saw BaRa's movie of lofting a spoon, you will recall he blended the edges of the spoon after shelling a surface to a thickness. This rounded the thick edge successfully.

When I sectioned the spoon in half before blending I could no longer blend the same edges. It appears to have problems with corners.

Incidentally, sectioning after the edges were blended doesn't work. It won't section the after the blend. Catch-22?

Maybe this goes into the bug list.

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