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Viewport rendering


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I've seen another post on this issue, but it didn't answer my question. I'm rendering a trade show booth and using imported jpegs of corporate logos as textures for booth walls and table surrounds so I can provide a variety of 3D views. When I render using final quality renderworks, the images render quite nicely, even zoomed in quite a bit. As soon as I save as a viewport, the quality of the image degrades terribly, looking very pixelated when I zoom in. This is true not only of the object with applied texture, but human figures and trussing as well. I've played quite a bit with various options and custom Renderworks settings, but to no avail.

Any suggestions?

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