aarons Posted July 15, 2007 Share Posted July 15, 2007 what is the best method to avoid textures from tiling, such as in a render that has a lawn. it allways seems to be a lawn that has tile lines or no tile lines but the grass looks like jungle trees? Quote Link to comment
CipesDesign Posted July 15, 2007 Share Posted July 15, 2007 With certain textures, and "grass" is perfect example, there is no perfect way to avoid the tiling. In these cases I often can get pretty decent results by playing with the texture's scale. With grass I usually make the scale much smaller, so the tiling still occurs but tends to become part of the overall effect. I guess you could say that I'm using the texture (almost) as a color. Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted July 15, 2007 Vectorworks, Inc Employee Share Posted July 15, 2007 (edited) Hello aarons: Peter is right, to make the tiling less noticeable you either need to use an image that covers a very large area so it doesn't repeat enough to notice, or make the texture size so small that the repeating is a part of the look. There are also plugins for Photoshop that allow you to make tiled images that don't have a noticeable seam. Edited July 15, 2007 by Dave Donley Quote Link to comment
mike m oz Posted July 15, 2007 Share Posted July 15, 2007 Some rendering programs have options for mirroring the textures in one or two directions (deending on circumstances) so that the pattern repeats without you seeing a seam. I can't understand why this simple obvious improvement hasn't been implemented in RenderWorks. Quote Link to comment
aarons Posted July 15, 2007 Author Share Posted July 15, 2007 those are some great tips guys. Thanks all. Feel free to drop more hints and tips if anyone has other things to add.. Quote Link to comment
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