Jump to content
Sign in to follow this  
vsd

Please suggest a good graphic card

Recommended Posts

Can someone suggest a good graphic card for PC?

Hidden line renders, all renders should speed up.

thank you.

vsd

Share this post


Link to post

The graphics card is only responsible for OpenGL rendering. All other rendering including hidden line is handled by the processor. I don't use OpenGL and my Geoforce 7600 with two monitors seems more than enough for Vectorworks.

Share this post


Link to post

OK, then it must be the computer. I am having a hell of a time with this:

AMD 64 X2 Dual core 3800+ 2 GHz, 2 GB RAM, NVidia GeoForce 7600 GS 256 MB, dual monitors

Unbearable. and I only do VW with it.

The screen goes white at every render, windows if moved leave aliases. But the CPU never goes above 50%.

What shall I think about it?

thank you.

Share this post


Link to post

Yes.

Thank you Ray, I am so frustrated with this issue. You seem to have a very similar configuration and be quite happy.

I can try the latest card driver, it is always good (done a number of these). But I simply cannot stand this any longer. It makes my workflow a nighmare.

vsd

Share this post


Link to post

Very very long. Time for many many cigarettes.

Rendering a building complex with windows on section viewports might well take 15 minutes (all needless classes out). Whereby it is dramatically improved since VW 12.5.1, as you know.

Normal viewports are somewhat faster. But also because I can switch off much more classes.

The last 5-8 minutes are a white screen and I don't trust to do anything on the PC. Which becomes completely unreliable and not responding. And (just tried a hard rendering) it goes about 57-59% CPU. Which is OK.

All these speed statements are pretty meaningless, you agree, not really knowing what objects, how many, are to be rendered.

Share this post


Link to post

Yes, hard to tell without looking at the file. I have to say it sound pretty normal to me, rendering is very processor intensive.

Share this post


Link to post

vsd ...

it's not your hardware ... NASA could've run the Apollo Program with what you've got!

Think about the procedures & processes involved with HiddenLine Render ... I/O ... data in & out...what about the temp file storage addressing ?

How's your coding ... are you using symbols & groups properly ? Are there multiple redundancies ?

HiddenLine processing is powerful ... processor intensive... but it should not be lethal to your sanity.

Share this post


Link to post

I am now bound to use only parametrical objects. Symbols are unefficient for this kind of project (lots and lots of objects similar but not quite the same). But don't think it is anything that special. It is not.

That's why I wonder.

Too bad we cannot batch render hidden line.

If I run a batch render, it goes in a breeze. It doesn't have to produce a screen display, which seems to be the main problem here.

But correct me if I am wrong.

Share this post


Link to post

This is purely subjective, but I think that solid additons/subtractions/etc make the rendering time go a lot longer.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...